Patches #1206
Merge in xonotic/xonotic-data.pk3dir.git: terencehill/mutators_dialog_cleanup
| Status: | Resolved | Start date: | 05/10/2012 | |
|---|---|---|---|---|
| Priority: | Normal | Due date: | ||
| Assignee: | % Done: | 100% | ||
| Category: | - | |||
| Target version: | - |
Description
Purpose of the branch:
Change position and size of the items in the mutators dialog to avoid overlapping (clearly visible with menu_showboxes 0.3) I also spotted and fixed this bug after the merge commit: mutators dialog not enough high to contain all the checkboxes
Repository: xonotic/xonotic-data.pk3dir.git
Commit: cc8895c290e5b20ea8f3d47dd6110f2f0fc7b3ac
Branch: terencehill/mutators_dialog_cleanup
Merge commands:
cd data/xonotic-data.pk3dir git checkout master git reset --hard origin/master git pull && git diff 'cc8895c290e5b20ea8f3d47dd6110f2f0fc7b3ac'..'origin/terencehill/mutators_dialog_cleanup' # please check that the diff you just saw did not contain anything complex that # needs a new merge request, and review these changes git merge --no-ff 'origin/terencehill/mutators_dialog_cleanup' # please make sure this merge worked, and if not, fix merge conflicts and git # commit BEFORE the next command # # also, THIS is the point to do final pre-merge testing # # use git reset --hard origin/master to bail out git push && git push --delete origin 'terencehill/mutators_dialog_cleanup'
Diffstat:
.../xonotic/dialog_multiplayer_create_mutators.c | 48 ++++++++++---------- 1 files changed, 24 insertions(+), 24 deletions(-)
Revision log:
commit cc8895c290e5b20ea8f3d47dd6110f2f0fc7b3ac
Merge: 50967b6 4815098
Author: terencehill <piuntn@gmail.com>
Commit: terencehill <piuntn@gmail.com>
Merge branch 'master' into terencehill/mutators_dialog_cleanup
commit 50967b631057ea1677416437a83c281eb324cdbd
Author: terencehill <piuntn@gmail.com>
Commit: terencehill <piuntn@gmail.com>
Fix mutators dialog not enough high to contain all the checkboxes
commit 834876e6b179cf33ce95102ba25faf754e9a8773
Merge: 142e56c a4ccbd7
Author: terencehill <piuntn@gmail.com>
Commit: terencehill <piuntn@gmail.com>
Merge branch 'master' into terencehill/mutators_dialog_cleanup
Conflicts:
qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c
commit 142e56c24ca153c940a09572d396b520b331dc26
Author: terencehill <piuntn@gmail.com>
Commit: terencehill <piuntn@gmail.com>
Change position and size of the items in the mutators dialog to avoid overlapping (clearly visible with menu_showboxes 0.3)
User agreed to the GPLv2+.
Diff:
diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c b/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c
index 2d64272..e412823 100644
--- a/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c
+++ b/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c
@@ -7,7 +7,7 @@ CLASS(XonoticMutatorsDialog) EXTENDS(XonoticDialog)
ATTRIB(XonoticMutatorsDialog, title, string, _("Mutators"))
ATTRIB(XonoticMutatorsDialog, color, vector, SKINCOLOR_DIALOG_MUTATORS)
ATTRIB(XonoticMutatorsDialog, intendedWidth, float, 0.9)
- ATTRIB(XonoticMutatorsDialog, rows, float, 17)
+ ATTRIB(XonoticMutatorsDialog, rows, float, 19)
ATTRIB(XonoticMutatorsDialog, columns, float, 6)
ATTRIB(XonoticMutatorsDialog, refilterEntity, entity, NULL)
ENDCLASS(XonoticMutatorsDialog)
@@ -197,59 +197,59 @@ void XonoticMutatorsDialog_fill(entity me)
me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Gameplay mutators:")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_dodging", _("Dodging")));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_dodging", _("Dodging")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_cloaked", _("Cloaked")));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_cloaked", _("Cloaked")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_midair", _("Midair")));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_midair", _("Midair")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_vampire", _("Vampire")));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_vampire", _("Vampire")));
me.TR(me);
me.TDempty(me, 0.2);
s = makeXonoticSlider(10, 50, 1, "g_bloodloss");
- me.TD(me, 1, 2, e = makeXonoticSliderCheckBox(0, 1, s, _("Blood loss")));
+ me.TD(me, 1, 1.8, e = makeXonoticSliderCheckBox(0, 1, s, _("Blood loss")));
setDependent(e, "g_minstagib", 0, 0);
me.TR(me);
me.TDempty(me, 0.4);
- me.TD(me, 1, 1.8, s);
+ me.TD(me, 1, 1.6, s);
me.TR(me);
me.TDempty(me, 0.2);
s = makeXonoticSlider(80, 400, 8, "sv_gravity");
s.valueDigits = 0;
s.valueDisplayMultiplier = 0.125; // show gravity in percent
- me.TD(me, 1, 2, e = makeXonoticSliderCheckBox(800, 1, s, _("Low gravity")));
+ me.TD(me, 1, 1.8, e = makeXonoticSliderCheckBox(800, 1, s, _("Low gravity")));
e.savedValue = 200; // good on silvercity
me.TR(me);
me.TDempty(me, 0.4);
- me.TD(me, 1, 1.8, s);
+ me.TD(me, 1, 1.6, s);
me.TR(me);
me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Weapon & item mutators:")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_grappling_hook", _("Grappling hook")));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_grappling_hook", _("Grappling hook")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_jetpack", _("Jet pack")));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_jetpack", _("Jet pack")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_invincible_projectiles", _("Invincible Projectiles")));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_invincible_projectiles", _("Invincible Projectiles")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_new_toys", _("New Toys")));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_new_toys", _("New Toys")));
setDependentWeird(e, checkCompatibility_newtoys);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_rocket_flying", _("Rocket Flying")));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_rocket_flying", _("Rocket Flying")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_pinata", _("Piñata")));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_pinata", _("Piñata")));
setDependentWeird(e, checkCompatibility_pinata);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_weapon_stay", _("Weapons stay")));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_weapon_stay", _("Weapons stay")));
setDependentWeird(e, checkCompatibility_weaponstay);
me.TR(me);
@@ -257,7 +257,7 @@ void XonoticMutatorsDialog_fill(entity me)
me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Weapon arenas:")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticRadioButton(1, string_null, string_null, _("Regular (no arena)")));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, string_null, string_null, _("Regular (no arena)")));
for(i = WEP_FIRST, j = 0; i <= WEP_LAST; ++i)
{
w = get_weaponinfo(i);
@@ -268,7 +268,7 @@ void XonoticMutatorsDialog_fill(entity me)
str = w.netname;
hstr = w.message;
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_weaponarena", strzone(str), strzone(hstr)));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_weaponarena", strzone(str), strzone(hstr)));
e.cvarOffValue = "0";
// custom load/save logic that ignores a " laser" suffix, or adds it
e.loadCvars = loadCvarsLaserWeaponArenaWeaponButton;
@@ -278,7 +278,7 @@ void XonoticMutatorsDialog_fill(entity me)
}
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "menu_weaponarena_with_laser", _("with laser")));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "menu_weaponarena_with_laser", _("with laser")));
// hook the draw function to gray it out
e.draw_weaponarena = e.draw;
e.draw = preDrawLaserWeaponArenaLaserButton;
@@ -289,21 +289,21 @@ void XonoticMutatorsDialog_fill(entity me)
me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Special arenas:")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_minstagib", string_null, _("MinstaGib")));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_minstagib", string_null, _("MinstaGib")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_nix", string_null, _("NIX")));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_nix", string_null, _("NIX")));
me.TR(me);
me.TDempty(me, 0.4);
- me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "g_nix_with_laser", _("with laser")));
+ me.TD(me, 1, 1.6, e = makeXonoticCheckBox(0, "g_nix_with_laser", _("with laser")));
setDependent(e, "g_nix", 1, 1);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_weaponarena", "most", _("Most weapons")));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_weaponarena", "most", _("Most weapons")));
e.cvarOffValue = "0";
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_start_weapon_laser", "0", _("No start weapons")));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_start_weapon_laser", "0", _("No start weapons")));
e.cvarOffValue = "-1";
makeMulti(e, "g_start_weapon_shotgun g_start_weapon_uzi g_start_weapon_grenadelauncher g_start_weapon_minelayer g_start_weapon_electro g_start_weapon_crylink g_start_weapon_nex g_start_weapon_hagar g_start_weapon_rocketlauncher g_start_weapon_rifle g_start_weapon_hlac g_start_weapon_seeker g_start_weapon_minstanex g_start_weapon_hook g_start_weapon_porto g_start_weapon_tuba g_start_weapon_minelayer");
History
#1
Updated by terencehill about 1 year ago
This patch fixes #1193