'Runningman' warp zones look broken at a distance
In runningman when one of the warpzones in the central section is viewed from as far back as you can aginst the wall, the warp zone is not rendered properly and instead is rendered as the green grid texture. Maybe from a point this far back you can see too much of the other side of the warpzone in the map? Picture attached.
There actually is a problem relating to this-- instead of fading to black or to the background behind the warpzone, it fades to the skybox-- which is okay on maps with i.e. a dark skybox, but on maps with a bright skybox you see the warpzone fade to a very bright color and then suddenly go black with green lines when it switches to the non-reflecting/refracting green matrices version.
I'll file another bug report for that later.