Patches #1300
Merge in xonotic/xonotic-data.pk3dir.git: ablu/invicible_fix
| Status: | Resolved | Start date: | 09/01/2012 | |
|---|---|---|---|---|
| Priority: | Normal | Due date: | ||
| Assignee: | - | % Done: | 100% | |
| Category: | - | |||
| Target version: | - |
Description
Purpose of the branch:
The purpose of the branch is/was to fix a complex bug that lead to mixing the time between strength and invincible for last one. It is complex because i had to compile twice due to a typo of me :(
Repository: xonotic/xonotic-data.pk3dir.git
Commit: 5af992c71d375f7b4a25b2ebfff6faf646c526dd
Branch: ablu/invicible_fix
Merge commands:
cd data/xonotic-data.pk3dir git checkout master git reset --hard origin/master git pull && git diff '5af992c71d375f7b4a25b2ebfff6faf646c526dd'..'origin/ablu/invicible_fix' # please check that the diff you just saw did not contain anything complex that # needs a new merge request, and review these changes git merge --no-ff 'origin/ablu/invicible_fix' # please make sure this merge worked, and if not, fix merge conflicts and git # commit BEFORE the next command # # also, THIS is the point to do final pre-merge testing # # use git reset --hard origin/master to bail out git push && git push --delete origin 'ablu/invicible_fix'
Diffstat:
qcsrc/server/t_items.qc | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
Revision log:
commit 5af992c71d375f7b4a25b2ebfff6faf646c526dd
Author: Erik Schilling <ablu.erikschilling@googlemail.com>
Commit: Erik Schilling <ablu.erikschilling@googlemail.com>
Fixed complex bug that lead to mixing the time between strength and invincible for last one
User agreed to the GPLv2+.
Diff:
diff --git a/qcsrc/server/t_items.qc b/qcsrc/server/t_items.qc
index 9ed5acb..48b4fdd 100644
--- a/qcsrc/server/t_items.qc
+++ b/qcsrc/server/t_items.qc
@@ -667,7 +667,7 @@ float Item_GiveTo(entity item, entity player)
pickedup = TRUE;
// sound not available
// AnnounceTo(player, "speed");
- player.invincible_finished = max(player.invincible_finished, time) + autocvar_g_balance_powerup_strength_time;
+ player.invincible_finished = max(player.invincible_finished, time) + autocvar_g_balance_powerup_invincible_time;
}
}
else