Feature #154
Campaign countdown timer
| Status: | Closed | Start: | 08/11/2010 | |
|---|---|---|---|---|
| Priority: | Normal | Due date: | ||
| Assigned to: | % Done: | 100% |
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| Category: | Game Logic | Spent time: | - | |
| Target version: | 1.0 | |||
| Milestones: | ||||
| Votes: | 0 |
Description
I'm currently trying to make a countdown timer for campaign matches, which is a feature that didn't exist in the Nexuiz campaign. This would add a new element to singleplayer gameplay - players will have to complete a certain task (e.g. 10 frags or 5 caps) against the clock, automatically failing the match once the timer hits 0:00. Of course, not all maps should have a timer. The maps that do need a timer can be set in the campaign.txt file.
I'd assign this to myself, but for some reason I can't :/
History
Updated by ThePWTULN almost 2 years ago
- Assigned to set to ThePWTULN
- % Done changed from 0 to 60
I've added a timer and removed the "overtime" feature. All that's left to do is to make sure the player fails a match when the timer hits 0, even when they are winning.
Updated by ThePWTULN over 1 year ago
- Status changed from New to Closed
- % Done changed from 60 to 100
Task completed - branch name is ThePWTULN/campaigntimer