Feature #17

Rune Mutator

Added by DiaboliK about 2 years ago. Updated 10 months ago.

Status:Resolved Start:03/09/2010
Priority:Normal Due date:
Assigned to:MirceaKitsune % Done:

0%

Category:Game Logic Spent time: -
Target version:Later
Milestones:
Votes: 0

Description

Instead of having runematch as a game make it a mutator.

History

Updated by MirceaKitsune about 2 years ago

I totally support this. Last time I brought it up (more than an year ago) I remember being told the change would be welcome, if anyone's willing to code everything.

Updated by C.Brutail about 2 years ago

+1 for mutator, this would allow "threewave CTF" style CTF too.

Updated by Cuinnton about 2 years ago

Could we please have more reference to Nanotechnology. I think runes are a more medieval/mythical modifier. Nanotechnology is the future equivalent.

For example an explanation for why the players can apparently breath in space is the use of respirocyte's http://en.wikipedia.org/wiki/Respirocyte. When replacing the blood with these, you can hold your breath for 4 hours! Great explanation imo! :)

Updated by DiaboliK about 2 years ago

The reason I titled it rune mutator was because it would make more sense for people who have played runematch. The runes can be easily changed.

Updated by MirceaKitsune about 2 years ago

Imo Rune should be turned into a Relic system like UT's. That's almost like Rune only that they are a mutator, instead of runes you have descriptive symbols, you can only carry one at a time and they don't weaken an ability as they strengthen another. I love that :)

Updated by Samual 10 months ago

  • Category changed from Repository to Game Logic
  • Status changed from New to Resolved
  • Assigned to changed from Spaceman to MirceaKitsune

Taoki DID implement this as a separate mutator _ branch is mirceakitsune/mutator_relics

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