Feature #187
Campaign
| Status: | Feedback | Start: | 11/10/2010 | ||
|---|---|---|---|---|---|
| Priority: | High | Due date: | |||
| Assigned to: | % Done: | 30% |
|||
| Category: | Campaign | Spent time: | - | ||
| Target version: | 1.0 | Estimated time: | 6.00 hours | ||
| Milestones: | Due in : | 4.20 hours | |||
| Votes: | 1 |
Description
We need a simple campaign that showcases the Xonotic maps and gamemodes, and provides new players with a way to practice before entering online games. Nothing huge like in Nexuiz yet, this can come later (with possibly a more story-based campaign, as has been discussed on the forums?) Not as if we'd have the amount of maps for that anyway.
History
Updated by FruitieX over 1 year ago
- % Done changed from 40 to 70
Did some work. Campaign now serves as a quick intro to the various gamemodes we have, and tries to be as "interesting" as possible by not having matches that take too long. 20 minute bot matches really aren't that fascinating in the end :P
Updated by payne over 1 year ago
http://pics.nexuizninjaz.com/images/d43fncmgzjkm740vxkyq.jpg
same problem on space elvator. you win with 5 points not caps.
Updated by FruitieX over 1 year ago
- Target version changed from 0.1beta to 0.1alpha
Updated by FruitieX over 1 year ago
Problem in CTF maps: points are counted instead of caps.
Updated by FruitieX over 1 year ago
Another big issue: bots join the wrong team sometimes.
Updated by FruitieX over 1 year ago
- Status changed from In Progress to Feedback
- % Done changed from 70 to 90
Both problems should now be fixed in fruitiex/campaign. Still one issue with bots, where they slow the game down quite a lot on space-elevator.
Updated by FruitieX over 1 year ago
- % Done changed from 100 to 90
Space elevator still laggy. Maybe it should be removed from the campaign for now.
Updated by FruitieX over 1 year ago
- Assigned to changed from FruitieX to mand1nga
Assigning to mand1nga. He said he might try to fix the slowdowns on space-elevator. No pressure though, this is not an issue that should delay the alpha (can just remove space-elevator from the campaign easily)
Updated by FruitieX over 1 year ago
- Target version changed from 0.1alpha to 0.1beta
- % Done changed from 90 to 30
Removed space-elevator from the Alpha campaign. Postponing for later, campaign needs many improvements anyway. It only serves as a quick introduction in Xonotic Alpha.
Updated by mand1nga about 1 year ago
- Estimated time set to 6.00
Updated by mand1nga about 1 year ago
- Target version changed from 0.1beta to 1.0
Updated by Mirio 10 months ago
I made one containing all gamemodes and maps. I have to update it with courtfun.
Edit: Here you go:
http://ompldr.org/vOW5mbQ/campaignxonotic_mirio_v2.txt
Updated by Mirio 4 months ago
- File campaignxonotic_mirio_v3.txt added
Alright, I updated the campaign for 0.6:
- Levels with Lightspeed (Level 3, CTF), Drain (9, Keepaway [replaced Running Man]) and Darkzone (18, DM + 21, Rune [replaced G-23]) added
- Newtonian-Nightmare (apparently forgot it in the last campaign) CTF level (12 that is) added, also a CTS level (Courtfun, Level 16)
- Nexball, Freeze Tag and Clan Arena still disabled, because the bots still fail at that
- Slightly raised the bot skill overall
- 24 levels (without the 3 disabled levels)
I tried the new levels and they worked just fine, no problems at all.
The file is attached so someone need to merge it please. :)