Bug #1917

Adjust Crylinks secondary ammo

Added by Mirio 6 months ago.

Status:NewStart date:03/01/2014
Priority:NormalDue date:
Assignee:Samual% Done:

0%

Category:Gameplay
Target version:0.8

Description

In order to fix this:

<Mirio> Samual: is there a command to make your weapon switch to something else, when there is the situation that you can't fire (no ammo) with primary but with secondary?
<Mirio> like it used to be before that basically
<Samual> Mirio: in what situation does this happen that you would want such behavior?
<Samual> I made that feature for Electro
<Samual> so that you can't fire the secondary if you wouldn't be able to fire the primary after it
<Samual> this way you can ALWAYS trigger a combo
<Samual> even if you have insufficient ammo for a full combo
<Mirio> yes that's ok I guess
<Samual> it won't let you accidentally screw yourself out of shooting
<Mirio> with crylink it happens
<Mirio> and then I click click click and it does not fire , and I don't pay attention to the message >:D
<Samual> Because secondary takes less ammo than primary with Crylink?
<Mirio> yes
<Samual> I'll probably just make them use the same amount of ammo
<Mirio> or that
<Samual> I'm not adding a cvar to disable this functionality

Probably set both to 3.

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