Feature #203

target_speaker spawnflags

Added by C.Brutail over 3 years ago. Updated over 1 year ago.

Status:NewStart date:12/05/2010
Priority:NormalDue date:
Assignee:Grasshopper% Done:


Category:Game Logic
Target version:Later


It would be very nice for interactive map sounds, if target_speaker entities would support the default spawnflags, such as:

Check Boxes/Spawnflags
LOOPED_ON: sound will loop and initially start on in level (will toggle on/off when triggered).
LOOPED_OFF: sound will loop and initially start off in level (will toggle on/off when triggered).
GLOBAL: sound will play full volume throughout the level.
ACTIVATOR: sound will play only for the player that activated the target.


#1 Updated by tZork over 3 years ago

  • Category changed from Maps to Game Logic

Changed from "Map Development" to "Game Logic" (map development is for things regarding accrual maps)

#2 Updated by Mirio over 1 year ago

  • Target version set to Later

#3 Updated by C.Brutail over 1 year ago

It should be updated rather to "resolved", as IIRC these founctions for sound playback are already implented

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