Feature #257
Add bot roles for keepaway and freezetag
| Status: | Resolved | Start: | 02/21/2011 | |
|---|---|---|---|---|
| Priority: | Low | Due date: | ||
| Assigned to: | % Done: | 0% |
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| Category: | Game Logic | Spent time: | - | |
| Target version: | 1.0 | |||
| Milestones: | ||||
| Votes: | 0 |
Description
Right now, bots can't even play keepaway or freezetag properly since they have no idea how the mode works. They need roles which control them properly (like keyhunt and CTF)
Same could maybe be said for other game types.
Maybe I can take a crack at it later for at least keepaway -- probably freezetag too.
History
Updated by mand1nga about 1 year ago
- Target version changed from 0.1beta to 1.0
Updated by pooga 11 months ago
The bot AI for both freezetag and keepaway have both been merged (Patches #495 and #496), so you can resolve this issue.
One slight annoyance with the freezetag gamemode is that rounds can drag on for a long time if bots get stuck in a path following loop. This sometimes happens when they are trying to free another player or when using map features such as jump pads etc.. This is probably more of a pathing and mapping issue, but it has more of an impact on the freezetag gamemode than something like deathmatch. Maybe something to follow up in the future...