Feature #538

Expanding upon velocityzoom calculation

Added by Samual almost 3 years ago. Updated about 2 years ago.

Status:ResolvedStart date:07/08/2011
Priority:LowDue date:
Assignee:Samual% Done:

100%

Category:Graphics
Target version:0.6

Description

As divVerent said it,

Idea: what if we don't make it scale with vlen(pmove_vel), but with v_forward*pmove_vel, after makevectors(input_angles)? 
Then it scales with velocity in view direction, and also goes in the other direction when negative. Then, make sure the maths do the right thing when it goes negative.

History

#1 Updated by Samual over 2 years ago

  • Status changed from New to In Progress
  • Target version changed from Later to 0.6
  • % Done changed from 0 to 90

#2 Updated by Samual about 2 years ago

  • Status changed from In Progress to Resolved

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