Feature #538
Expanding upon velocityzoom calculation
| Status: | Resolved | Start: | 07/08/2011 | ||
|---|---|---|---|---|---|
| Priority: | Low | Due date: | |||
| Assigned to: | % Done: | 90% |
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| Category: | Effects | Spent time: | - | ||
| Target version: | 0.6 | ||||
| Milestones: | |||||
| Votes: | 0 |
Description
As divVerent said it,
Idea: what if we don't make it scale with vlen(pmove_vel), but with v_forward*pmove_vel, after makevectors(input_angles)? Then it scales with velocity in view direction, and also goes in the other direction when negative. Then, make sure the maths do the right thing when it goes negative.