Feature #538

Expanding upon velocityzoom calculation

Added by Samual about 3 years ago. Updated over 2 years ago.

Status:ResolvedStart date:07/08/2011
Priority:LowDue date:
Assignee:Samual% Done:


Target version:0.6


As divVerent said it,

Idea: what if we don't make it scale with vlen(pmove_vel), but with v_forward*pmove_vel, after makevectors(input_angles)? 
Then it scales with velocity in view direction, and also goes in the other direction when negative. Then, make sure the maths do the right thing when it goes negative.


#1 Updated by Samual almost 3 years ago

  • Status changed from New to In Progress
  • Target version changed from Later to 0.6
  • % Done changed from 0 to 90

#2 Updated by Samual over 2 years ago

  • Status changed from In Progress to Resolved

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