Feature #68

Different death effects for different guns

Added by C.Brutail about 2 years ago. Updated 10 months ago.

Status:In Progress Start:04/06/2010
Priority:Normal Due date:
Assigned to:MirceaKitsune % Done:

0%

Category:Graphics Spent time: -
Target version:Later
Milestones:
Votes: 0

Description

I think it would certainly add some more visual entertainment, if players would be gibbed in different ways, regarding to what kind of weapons they were killed by.
Eg. machineguns and such should just give a lot blood and gore flying away, and only gibbing after a lot damage is dished out, while explosions should gib players into small fleshy parts, almost instantly, energy weapons would "melt" the model away or gib, but gibs are energised and glowy etc.

History

Updated by Samual 10 months ago

  • Category changed from Engine to Graphics
  • Status changed from New to In Progress
  • Assigned to set to MirceaKitsune

See branch mirceakitsune/damage_effects -- i'll be reviewing that soon.

Also available in: Atom PDF