Loose verticle while crouching
I've discovered this on Nyx: a verticle is on loose while crouching. nifrek says he has discovered this on other models too, I haven't (though I didn't looked either, so he might be right).
While it is realy hard to see, and might not be even seen on screenshots or videos, the bug is still there. nifrek says it's not there in blender, so he suspects it's rather a bug in iqm export.
#1 Updated by nifrek over 2 years ago
I've done some playermodel exporting lately with most recent version of iqm exporter and this glitch is happening still. I'd like to be able to fix this, but I have no clue because as mentioned the loose vertex isn't there in Blender, only once in game. It's obvious that when crouching there is a lot of extreme bending/streching happening, that can't be helped, maybe the glitch happens because the engine doesn't like that?
#3 Updated by divVerent over 2 years ago
- Status changed from New to Feedback
- Assignee changed from divVerent to nifrek
Can you try with DarkPlaces from master? There is a possible fix for this there, but I did not dare to merge this fix to xonotic-stable for 0.6 yet as it may be breaking other iqm models.
#5 Updated by C.Brutail over 2 years ago
I tried darkplaces from master, the bug is still there for all variants of Seraphina:
I'll look if any other models have glitches somewhere else
#7 Updated by C.Brutail about 2 years ago
So um... yes, the model is b0rk3d:
Also, nifrek said it is very hard to fix, because if we modify the mesh, the uvmap has to be redone too :(