Patches #855

Mod: Chaos-esque Xonotic.

Added by mikeeusa 3 months ago. Updated 26 days ago.

Status:Resolved Start:12/05/2011
Priority:Low Due date:
Assigned to:mand1nga % Done:

0%

Category:- Spent time: -
Target version:Mods
Milestones:
Votes: -5

Description

Tried to post this on the Mod tracker, wasn't able to. Please move to mod tracker

Purpose of this mod is to make the weapons high/realistic damage. Adds capabilites to various weapons (fragmentation for mortar nades, headshots to the uzi), adds some weapons ((semi-automatic) pistol, automatic shotgun, nuke layer), makes some things look cooler (expansion sphere for explosions of rocketlauncher, vehicle rockets, adds shellcasings to miniguns on the spiderbot)

Binaries: http://ompldr.org/vYmxudA/diff-xonotic-mod-binaries.pk3
Code changes and cfgs below.

exec fastweaps.cfg btw

diff-xonotic-mod-dec_5_2011.diff (109.3 KB) mikeeusa, 12/05/2011 08:00 pm

diff-xonotic-mod-dec_10_2011.diff (111 KB) mikeeusa, 12/10/2011 06:52 am

diff-xonotic-mod-dec_10_2011-2.diff (112.3 KB) mikeeusa, 12/10/2011 07:24 am

diff-xonotic-mod-dec_10_2011-3.diff (112.5 KB) mikeeusa, 12/10/2011 09:40 am

diff-xonotic-mod-dec_12_2011.diff (113 KB) mikeeusa, 12/12/2011 07:13 am

diff-xonotic-mod-dec_13_2011.diff (119.7 KB) mikeeusa, 12/14/2011 03:52 am

diff-xonotic-mod-dec_14_2011.diff (119.7 KB) mikeeusa, 12/14/2011 10:20 am

diff-xonotic-mod-dec_16_2011.diff (141.6 KB) mikeeusa, 12/16/2011 08:16 am

diff-xonotic-mod-dec_17_2011.diff (163 KB) mikeeusa, 12/17/2011 07:50 am

diff-xonotic-mod-dec_17b_2011.diff (163 KB) mikeeusa, 12/17/2011 08:04 am

diff-xonotic-mod-dec_17c_2011.diff (170.8 KB) mikeeusa, 12/18/2011 03:59 am

diff-xonotic-mod-dec_18_2011.diff (175.1 KB) mikeeusa, 12/19/2011 04:04 am

diff-xonotic-mod-dec_19_2011.diff (176.5 KB) mikeeusa, 12/20/2011 04:37 am

diff-xonotic-mod-dec_20_2011.diff (176.1 KB) mikeeusa, 12/20/2011 09:29 am

diff-xonotic-mod-dec_21_2011.diff (176.9 KB) mikeeusa, 12/21/2011 08:14 am

diff-xonotic-mod-dec_21b_2011.diff (176.9 KB) mikeeusa2, 12/21/2011 11:51 pm

diff-xonotic-mod-dec_22_2011.diff (176.8 KB) mikeeusa3, 12/22/2011 10:38 am

diff-xonotic-mod-dec_24_2011.diff (178 KB) mikeeusa3, 12/25/2011 09:21 am

diff-xonotic-mod-jan_1_2012.diff (177.9 KB) mikeeusa3, 01/01/2012 10:40 am

diff-xonotic-mod-jan_1c_2012.diff (197.7 KB) mikeeusa3, 01/01/2012 06:03 pm

diff-xonotic-mod-jan_8_2012.diff (198.1 KB) mikeeusa3, 01/08/2012 07:04 pm

diff-xonotic-mod-jan_8b_2012.diff (198.1 KB) mikeeusa3, 01/08/2012 07:54 pm

diff-xonotic-mod-jan_8c_2012.diff (198.2 KB) mikeeusa3, 01/08/2012 08:06 pm

fastweap.cfg (24 KB) mikeeusa3, 01/08/2012 08:06 pm

diff-xonotic-mod-jan_10_2012.diff (198.2 KB) mikeeusa3, 01/11/2012 12:55 am

diff-xonotic-mod-jan_28_2012.diff (198.2 KB) mikeeusa3, 01/28/2012 06:14 am

History

Updated by mand1nga 3 months ago

  • Status changed from New to Resolved
  • Target version set to Mods

Updated by mikeeusa 3 months ago

I notice that people are pointlessly downvoting this mod post...

Updated by mikeeusa 2 months ago

update

Updated by mikeeusa 2 months ago

Ok made the mod start up automatically via a autoexec/chaosbla.cfg file

Fixed bugs in it.

Updated by mikeeusa 2 months ago

Made nukelayer persistant in the code.

Is there a way I can set that anyone in X radius goes on fire like with the firemine hit effect?

Updated by mikeeusa 2 months ago

http://ompldr.org/vYnFkcQ/xmod-chaos-esque-xonotic-binaries.pk3

Nuke now burns people outside the immediate radius of the blast.
Thanks Lord Havoc for showing the code of how to do this.

Nuke is more nukelike and devistating now.

Anyway to make you lose the weapon after detonating it?

Updated by mikeeusa 2 months ago

Updated by mikeeusa 2 months ago

Added failure rates to the xplosive munitions in the game (atleast the hand-carried weapons)
Now you can lose to component failure!
http://ompldr.org/vYnMyZg/xmod-chaos-esque-xonotic-binaries.pk3

Future idea: Jams for the bullet based guns, clear via reload?

Updated by mikeeusa 2 months ago

Better defaults for fastweap.cfg for these settings

Updated by mikeeusa 2 months ago

Added weapon jamming for uzi, assault rifle, shotgunautomat.

Updated by mikeeusa 2 months ago

//Mod features:
//More Weaps
//Per-Weapon No-Gib (So death animations actually matter)
// (As per this mod's settings,
// energy weapons and bullet firing weapons do not
// gib, shotguns and explosives can gib.)
//Jamming for cartrige based weapons
//Failure to detonate for explosives
//Misc other code additions and configurations to make the game more ...
// Rocket Explosion Spheres
// Fragmentation of the Grenades
//..."realistically chaotic"
//-100,000 tracker rating

Updated by mikeeusa 2 months ago

More jamming stuff.

Ah downvoted to -5 now

Note to downmodders: I am happy that you gain no enjoyment from my mod/changes. I would not want such people to gain anything from me. I know why you're downvoting my mod.

Updated by mikeeusa 2 months ago

Edits to pistol etc.

Updated by mikeeusa 2 months ago

Merge todays' code conflict (first one !)

Wish I could know how to make this a macro:

if (
(self.health <= -autocvar_sv_gibhealth && !(self.effects & CSQCMODEL_EF_INVISIBLE)) &&
!( DEATH_ISWEAPON(deathtype, WEP_TUBA) && autocvar_g_balance_tuba_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_LASER) && autocvar_g_balance_laser_nogibs) &&

!( DEATH_ISWEAPON(deathtype, WEP_NEX) && autocvar_g_balance_nex_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_MINSTANEX) && autocvar_g_balance_minstanex_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_CRYLINK) && autocvar_g_balance_crylink_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_ELECTRO) && autocvar_g_balance_electro_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_HLAC) && autocvar_g_balance_hlac_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_SHOTGUN) && autocvar_g_balance_shotgun_nogibs) &&
//!( DEATH_ISWEAPON(deathtype, WEP_PUMPSHOTGUN) && autocvar_g_balance_pumpshotgun_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_RIFLE) && autocvar_g_balance_rifle_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_UZI) && autocvar_g_balance_uzi_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_HMG) && autocvar_g_balance_hmg_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_MG) && autocvar_g_balance_mg_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_ROCKET_LAUNCHER) && autocvar_g_balance_rocketlauncher_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_GRENADE_LAUNCHER) && autocvar_g_balance_grenadelauncher_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_HAGAR) && autocvar_g_balance_hagar_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_SEEKER) && autocvar_g_balance_seeker_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_MINE_LAYER) && autocvar_g_balance_minelayer_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_SHOTGUNAUTOMAT) && autocvar_g_balance_shotgunautomat_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_NUKE_LAYER) && autocvar_g_balance_nukelayer_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_PISTOL) && autocvar_g_balance_pistol_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_FIREBALL) && autocvar_g_balance_fireball_nogibs)
) {

Updated by mikeeusa2 2 months ago

Updates for cl_player

Updated by mikeeusa3 2 months ago

Samual helped me find the bug in the code that tells you if your gun is jammed or not. Thankyou Samual.

Updated by mikeeusa3 about 1 month ago

Deregistered nukelayer, registered pumpshotgun, went over weap slot limit otherwise.

Wish there was a gpl licensed assault rifle, heavy machingun, and pump-actionshotgun model(s)

Updated by mikeeusa3 about 1 month ago

keep compat

Updated by mikeeusa3 about 1 month ago

Added core (ie: chest, vital organs like heart) shot (similar to headshot, lower damage). Had to add another float for fireBallisticBullet. Added it to the end for my sanity.

http://ompldr.org/vYzBmMw/diff-xonotic-mod-jan_1c_2012.diff
http://ompldr.org/vYzBmNQ/xmod-chaos-esque-xonotic-binaries.pk3

Updated by mikeeusa3 about 1 month ago

even 24x isnt enough to headshot kill w. a 30 dmg item. Let along 3.2x, don't know why, set all the headshot stuff back up to original "additive" values, looks like it takes a ton of dmg to kill.

Updated by mikeeusa3 about 1 month ago

40 isn't enough either, back to 80
You definitly die of headshot

Updated by mikeeusa3 about 1 month ago

Make head smaller, neck slightly longer

Updated by mikeeusa3 26 days ago

misc

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