Patches #855
Mod: Chaos-esque Xonotic.
| Status: | Resolved | Start: | 12/05/2011 | |
|---|---|---|---|---|
| Priority: | Low | Due date: | ||
| Assigned to: | % Done: | 0% |
||
| Category: | - | Spent time: | - | |
| Target version: | Mods | |||
| Milestones: | ||||
| Votes: | -5 |
Description
Tried to post this on the Mod tracker, wasn't able to. Please move to mod tracker
Purpose of this mod is to make the weapons high/realistic damage. Adds capabilites to various weapons (fragmentation for mortar nades, headshots to the uzi), adds some weapons ((semi-automatic) pistol, automatic shotgun, nuke layer), makes some things look cooler (expansion sphere for explosions of rocketlauncher, vehicle rockets, adds shellcasings to miniguns on the spiderbot)
Binaries: http://ompldr.org/vYmxudA/diff-xonotic-mod-binaries.pk3
Code changes and cfgs below.
exec fastweaps.cfg btw
History
Updated by mikeeusa 3 months ago
Made this map, it has thin walls you can shoot through, for this:
http://ompldr.org/vYmo4eA/test_torus_nov_2011.pk3
Its skybox:
http://ompldr.org/vYXI3eQ/spheresky_purpleearth.pk3
Also requires the metals in here:
http://ompldr.org/vOW1zOQ/caethaver2_textures_png.pk3
Realisticish map tiles:
http://ompldr.org/vYmp6ag/sc_tiles.zip
Tests:
http://ompldr.org/vYmo5aw/test_narrowroad.map
http://ompldr.org/vYmo5ag/test_thinroad.map
Required textures(all opensource):
by me:
http://ompldr.org/vOGZqYw/suburbtex1of3.pk3 (WIP)
http://ompldr.org/vOGZqbw/suburbtex2of3.pk3 (WIP)
http://ompldr.org/vOGZqdg/suburbtex3of3.pk3 (WIP)
http://ompldr.org/vOW1zOQ/caethaver2_textures_png.pk3
Some by me, some by others:
http://ompldr.org/vODRkaw/castle_bunker_textures.pk3
By others:
http://omploader.org/vNHNkcQ/bztourny_textures.pk3
http://omploader.org/vNHNkag/csorginal_textures.pk3
http://omploader.org/vNHNkbQ/cliffwall_textures.pk3
http://omploader.org/vNHNkbw/interspacestation_textures.pk3
http://omploader.org/vNHNkaw/blender_pubdomain_cloth.pk3
http://omploader.org/vNHNkeQ/javaclassicrpg_data_textures.pk3
http://omploader.org/vMnRhMw/bonusarena3.pk3
Updated by mikeeusa 3 months ago
- File diff-xonotic-mod-dec_10_2011.diff added
I notice that people are pointlessly downvoting this mod post...
Updated by mikeeusa 2 months ago
- File diff-xonotic-mod-dec_10_2011-3.diff added
Ok made the mod start up automatically via a autoexec/chaosbla.cfg file
Fixed bugs in it.
Updated by mikeeusa 2 months ago
- File diff-xonotic-mod-dec_12_2011.diff added
Made nukelayer persistant in the code.
Is there a way I can set that anyone in X radius goes on fire like with the firemine hit effect?
Updated by mikeeusa 2 months ago
- File diff-xonotic-mod-dec_13_2011.diff added
http://ompldr.org/vYnFkcQ/xmod-chaos-esque-xonotic-binaries.pk3
Nuke now burns people outside the immediate radius of the blast.
Thanks Lord Havoc for showing the code of how to do this.
Nuke is more nukelike and devistating now.
Anyway to make you lose the weapon after detonating it?
Updated by mikeeusa 2 months ago
- File diff-xonotic-mod-dec_14_2011.diff added
http://ompldr.org/vYnFoYw/xmod-chaos-esque-xonotic-binaries.pk3
Various updates (including fixing spirecontrol shaders)
http://pastebin.com/SW19kkey
Updated by mikeeusa 2 months ago
- File diff-xonotic-mod-dec_16_2011.diff added
Updated by mikeeusa 2 months ago
- File diff-xonotic-mod-dec_17_2011.diff added
Added failure rates to the xplosive munitions in the game (atleast the hand-carried weapons)
Now you can lose to component failure!
http://ompldr.org/vYnMyZg/xmod-chaos-esque-xonotic-binaries.pk3
Future idea: Jams for the bullet based guns, clear via reload?
Updated by mikeeusa 2 months ago
- File diff-xonotic-mod-dec_17b_2011.diff added
Better defaults for fastweap.cfg for these settings
Updated by mikeeusa 2 months ago
- File diff-xonotic-mod-dec_17c_2011.diff added
Added weapon jamming for uzi, assault rifle, shotgunautomat.
Updated by mikeeusa 2 months ago
- File diff-xonotic-mod-dec_18_2011.diff added
More jamming stuff.
http://ompldr.org/vYnQ0eQ/diff-xonotic-mod-dec_18_2011.diff
Updated by mikeeusa 2 months ago
//Mod features:
//More Weaps
//Per-Weapon No-Gib (So death animations actually matter)
// (As per this mod's settings,
// energy weapons and bullet firing weapons do not
// gib, shotguns and explosives can gib.)
//Jamming for cartrige based weapons
//Failure to detonate for explosives
//Misc other code additions and configurations to make the game more ...
// Rocket Explosion Spheres
// Fragmentation of the Grenades
//..."realistically chaotic"
//-100,000 tracker rating
Updated by mikeeusa 2 months ago
- File diff-xonotic-mod-dec_19_2011.diff added
More jamming stuff.
Ah downvoted to -5 now
Note to downmodders: I am happy that you gain no enjoyment from my mod/changes. I would not want such people to gain anything from me. I know why you're downvoting my mod.
Updated by mikeeusa 2 months ago
- File diff-xonotic-mod-dec_21_2011.diff added
Merge todays' code conflict (first one !)
Wish I could know how to make this a macro:
if (
(self.health <= -autocvar_sv_gibhealth && !(self.effects & CSQCMODEL_EF_INVISIBLE)) &&
!( DEATH_ISWEAPON(deathtype, WEP_TUBA) && autocvar_g_balance_tuba_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_LASER) && autocvar_g_balance_laser_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_NEX) && autocvar_g_balance_nex_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_MINSTANEX) && autocvar_g_balance_minstanex_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_CRYLINK) && autocvar_g_balance_crylink_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_ELECTRO) && autocvar_g_balance_electro_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_HLAC) && autocvar_g_balance_hlac_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_SHOTGUN) && autocvar_g_balance_shotgun_nogibs) &&
//!( DEATH_ISWEAPON(deathtype, WEP_PUMPSHOTGUN) && autocvar_g_balance_pumpshotgun_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_RIFLE) && autocvar_g_balance_rifle_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_UZI) && autocvar_g_balance_uzi_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_HMG) && autocvar_g_balance_hmg_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_MG) && autocvar_g_balance_mg_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_ROCKET_LAUNCHER) && autocvar_g_balance_rocketlauncher_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_GRENADE_LAUNCHER) && autocvar_g_balance_grenadelauncher_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_HAGAR) && autocvar_g_balance_hagar_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_SEEKER) && autocvar_g_balance_seeker_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_MINE_LAYER) && autocvar_g_balance_minelayer_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_SHOTGUNAUTOMAT) && autocvar_g_balance_shotgunautomat_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_NUKE_LAYER) && autocvar_g_balance_nukelayer_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_PISTOL) && autocvar_g_balance_pistol_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_FIREBALL) && autocvar_g_balance_fireball_nogibs)
)
{
Updated by mikeeusa2 2 months ago
- File diff-xonotic-mod-dec_21b_2011.diff added
Updates for cl_player
Updated by mikeeusa3 2 months ago
- File diff-xonotic-mod-dec_22_2011.diff added
Samual helped me find the bug in the code that tells you if your gun is jammed or not. Thankyou Samual.
Updated by mikeeusa3 about 1 month ago
- File diff-xonotic-mod-dec_24_2011.diff added
Deregistered nukelayer, registered pumpshotgun, went over weap slot limit otherwise.
Wish there was a gpl licensed assault rifle, heavy machingun, and pump-actionshotgun model(s)
Updated by mikeeusa3 about 1 month ago
- File diff-xonotic-mod-jan_1c_2012.diff added
Added core (ie: chest, vital organs like heart) shot (similar to headshot, lower damage). Had to add another float for fireBallisticBullet. Added it to the end for my sanity.
http://ompldr.org/vYzBmMw/diff-xonotic-mod-jan_1c_2012.diff
http://ompldr.org/vYzBmNQ/xmod-chaos-esque-xonotic-binaries.pk3
Updated by mikeeusa3 about 1 month ago
- File diff-xonotic-mod-jan_8_2012.diff added
Updated by mikeeusa3 about 1 month ago
- File diff-xonotic-mod-jan_8b_2012.diff added
even 24x isnt enough to headshot kill w. a 30 dmg item. Let along 3.2x, don't know why, set all the headshot stuff back up to original "additive" values, looks like it takes a ton of dmg to kill.
Updated by mikeeusa3 about 1 month ago
- File diff-xonotic-mod-jan_8c_2012.diff added
- File fastweap.cfg added
40 isn't enough either, back to 80
You definitly die of headshot
Updated by mikeeusa3 about 1 month ago
- File diff-xonotic-mod-jan_10_2012.diff added
Make head smaller, neck slightly longer