Patches #855
Mod: Chaos-esque Xonotic.
| Status: | Resolved | Start date: | 12/05/2011 | |
|---|---|---|---|---|
| Priority: | Low | Due date: | ||
| Assignee: | % Done: | 100% | ||
| Category: | - | |||
| Target version: | - |
Description
Tried to post this on the Mod tracker, wasn't able to. Please move to mod tracker
Purpose of this mod is to make the weapons high/realistic damage. Adds capabilites to various weapons (fragmentation for mortar nades, headshots to the uzi), adds some weapons ((semi-automatic) pistol, automatic shotgun, nuke layer), makes some things look cooler (expansion sphere for explosions of rocketlauncher, vehicle rockets, adds shellcasings to miniguns on the spiderbot)
Binaries: http://ompldr.org/vYmxudA/diff-xonotic-mod-binaries.pk3
Code changes and cfgs below.
exec fastweaps.cfg btw
History
#1
Updated by mand1nga over 2 years ago
- Status changed from New to Resolved
- Target version set to 12
#2
Updated by mikeeusa over 2 years ago
Made this map, it has thin walls you can shoot through, for this:
http://ompldr.org/vYmo4eA/test_torus_nov_2011.pk3
Its skybox:
http://ompldr.org/vYXI3eQ/spheresky_purpleearth.pk3
Also requires the metals in here:
http://ompldr.org/vOW1zOQ/caethaver2_textures_png.pk3
Realisticish map tiles:
http://ompldr.org/vYmp6ag/sc_tiles.zip
Tests:
http://ompldr.org/vYmo5aw/test_narrowroad.map
http://ompldr.org/vYmo5ag/test_thinroad.map
Required textures(all opensource):
by me:
http://ompldr.org/vOGZqYw/suburbtex1of3.pk3 (WIP)
http://ompldr.org/vOGZqbw/suburbtex2of3.pk3 (WIP)
http://ompldr.org/vOGZqdg/suburbtex3of3.pk3 (WIP)
http://ompldr.org/vOW1zOQ/caethaver2_textures_png.pk3
Some by me, some by others:
http://ompldr.org/vODRkaw/castle_bunker_textures.pk3
By others:
http://omploader.org/vNHNkcQ/bztourny_textures.pk3
http://omploader.org/vNHNkag/csorginal_textures.pk3
http://omploader.org/vNHNkbQ/cliffwall_textures.pk3
http://omploader.org/vNHNkbw/interspacestation_textures.pk3
http://omploader.org/vNHNkaw/blender_pubdomain_cloth.pk3
http://omploader.org/vNHNkeQ/javaclassicrpg_data_textures.pk3
http://omploader.org/vMnRhMw/bonusarena3.pk3
#3
Updated by mikeeusa over 2 years ago
- File diff-xonotic-mod-dec_10_2011.diff
added
I notice that people are pointlessly downvoting this mod post...
#5
Updated by mikeeusa over 2 years ago
- File diff-xonotic-mod-dec_10_2011-3.diff
added
Ok made the mod start up automatically via a autoexec/chaosbla.cfg file
Fixed bugs in it.
#6
Updated by mikeeusa over 2 years ago
- File diff-xonotic-mod-dec_12_2011.diff
added
Made nukelayer persistant in the code.
Is there a way I can set that anyone in X radius goes on fire like with the firemine hit effect?
#7
Updated by mikeeusa over 2 years ago
- File diff-xonotic-mod-dec_13_2011.diff
added
http://ompldr.org/vYnFkcQ/xmod-chaos-esque-xonotic-binaries.pk3
Nuke now burns people outside the immediate radius of the blast.
Thanks Lord Havoc for showing the code of how to do this.
Nuke is more nukelike and devistating now.
Anyway to make you lose the weapon after detonating it?
#8
Updated by mikeeusa over 2 years ago
- File diff-xonotic-mod-dec_14_2011.diff
added
http://ompldr.org/vYnFoYw/xmod-chaos-esque-xonotic-binaries.pk3
Various updates (including fixing spirecontrol shaders)
http://pastebin.com/SW19kkey
#9
Updated by mikeeusa over 2 years ago
- File diff-xonotic-mod-dec_16_2011.diff
added
#10
Updated by mikeeusa over 2 years ago
- File diff-xonotic-mod-dec_17_2011.diff
added
Added failure rates to the xplosive munitions in the game (atleast the hand-carried weapons)
Now you can lose to component failure!
http://ompldr.org/vYnMyZg/xmod-chaos-esque-xonotic-binaries.pk3
Future idea: Jams for the bullet based guns, clear via reload?
#11
Updated by mikeeusa over 2 years ago
- File diff-xonotic-mod-dec_17b_2011.diff
added
Better defaults for fastweap.cfg for these settings
#12
Updated by mikeeusa over 2 years ago
- File diff-xonotic-mod-dec_17c_2011.diff
added
Added weapon jamming for uzi, assault rifle, shotgunautomat.
#13
Updated by mikeeusa over 2 years ago
- File diff-xonotic-mod-dec_18_2011.diff
added
More jamming stuff.
http://ompldr.org/vYnQ0eQ/diff-xonotic-mod-dec_18_2011.diff
#14
Updated by mikeeusa over 2 years ago
//Mod features:
//More Weaps
//Per-Weapon No-Gib (So death animations actually matter)
// (As per this mod's settings,
// energy weapons and bullet firing weapons do not
// gib, shotguns and explosives can gib.)
//Jamming for cartrige based weapons
//Failure to detonate for explosives
//Misc other code additions and configurations to make the game more ...
// Rocket Explosion Spheres
// Fragmentation of the Grenades
//..."realistically chaotic"
//-100,000 tracker rating
#15
Updated by mikeeusa over 2 years ago
- File diff-xonotic-mod-dec_19_2011.diff
added
More jamming stuff.
Ah downvoted to -5 now
Note to downmodders: I am happy that you gain no enjoyment from my mod/changes. I would not want such people to gain anything from me. I know why you're downvoting my mod.
#16
Updated by mikeeusa over 2 years ago
- File diff-xonotic-mod-dec_20_2011.diff
added
Edits to pistol etc.
#17
Updated by mikeeusa over 2 years ago
- File diff-xonotic-mod-dec_21_2011.diff
added
Merge todays' code conflict (first one !)
Wish I could know how to make this a macro:
if (
(self.health <= -autocvar_sv_gibhealth && !(self.effects & CSQCMODEL_EF_INVISIBLE)) &&
!( DEATH_ISWEAPON(deathtype, WEP_TUBA) && autocvar_g_balance_tuba_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_LASER) && autocvar_g_balance_laser_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_NEX) && autocvar_g_balance_nex_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_MINSTANEX) && autocvar_g_balance_minstanex_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_CRYLINK) && autocvar_g_balance_crylink_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_ELECTRO) && autocvar_g_balance_electro_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_HLAC) && autocvar_g_balance_hlac_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_SHOTGUN) && autocvar_g_balance_shotgun_nogibs) &&
//!( DEATH_ISWEAPON(deathtype, WEP_PUMPSHOTGUN) && autocvar_g_balance_pumpshotgun_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_RIFLE) && autocvar_g_balance_rifle_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_UZI) && autocvar_g_balance_uzi_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_HMG) && autocvar_g_balance_hmg_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_MG) && autocvar_g_balance_mg_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_ROCKET_LAUNCHER) && autocvar_g_balance_rocketlauncher_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_GRENADE_LAUNCHER) && autocvar_g_balance_grenadelauncher_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_HAGAR) && autocvar_g_balance_hagar_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_SEEKER) && autocvar_g_balance_seeker_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_MINE_LAYER) && autocvar_g_balance_minelayer_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_SHOTGUNAUTOMAT) && autocvar_g_balance_shotgunautomat_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_NUKE_LAYER) && autocvar_g_balance_nukelayer_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_PISTOL) && autocvar_g_balance_pistol_nogibs) &&
!( DEATH_ISWEAPON(deathtype, WEP_FIREBALL) && autocvar_g_balance_fireball_nogibs)
)
{#18
Updated by mikeeusa2 over 2 years ago
- File diff-xonotic-mod-dec_21b_2011.diff
added
Updates for cl_player
#19
Updated by mikeeusa3 over 2 years ago
- File diff-xonotic-mod-dec_22_2011.diff
added
Samual helped me find the bug in the code that tells you if your gun is jammed or not. Thankyou Samual.
#20
Updated by mikeeusa3 over 2 years ago
- File diff-xonotic-mod-dec_24_2011.diff
added
Deregistered nukelayer, registered pumpshotgun, went over weap slot limit otherwise.
Wish there was a gpl licensed assault rifle, heavy machingun, and pump-actionshotgun model(s)
#22
Updated by mikeeusa3 over 2 years ago
- File diff-xonotic-mod-jan_1c_2012.diff
added
Added core (ie: chest, vital organs like heart) shot (similar to headshot, lower damage). Had to add another float for fireBallisticBullet. Added it to the end for my sanity.
http://ompldr.org/vYzBmMw/diff-xonotic-mod-jan_1c_2012.diff
http://ompldr.org/vYzBmNQ/xmod-chaos-esque-xonotic-binaries.pk3
#23
Updated by mikeeusa3 over 2 years ago
- File diff-xonotic-mod-jan_8_2012.diff
added
#24
Updated by mikeeusa3 over 2 years ago
- File diff-xonotic-mod-jan_8b_2012.diff
added
even 24x isnt enough to headshot kill w. a 30 dmg item. Let along 3.2x, don't know why, set all the headshot stuff back up to original "additive" values, looks like it takes a ton of dmg to kill.
#25
Updated by mikeeusa3 over 2 years ago
- File diff-xonotic-mod-jan_8c_2012.diff
added - File fastweap.cfg added
40 isn't enough either, back to 80
You definitly die of headshot
#26
Updated by mikeeusa3 over 2 years ago
- File diff-xonotic-mod-jan_10_2012.diff
added
Make head smaller, neck slightly longer
#28
Updated by mikeeusa3 over 2 years ago
- File diff-xonotic-mod-mar_11_2012.diff
added
Added failure to lauch probability code to rocketlauncher and grenade launcher (1 and 0.5 percent, respectivly by default), which causes rocket or nade to be launched a very slight distance and then fall to the ground, and then detonate (or fail to detonate if it's a dud)
#29
Updated by mikeeusa3 over 2 years ago
Binaries: (16mb)
http://www.filefactory.com/file/c4b6bea/n/xmod-chaos-esque-xonotic-binaries.pk3
Omploader isn't working so well.
#30
Updated by mikeeusa3 over 2 years ago
- File xmod-chaos-esque-xonotic-binaries.pk3.xaa added
- File xmod-chaos-esque-xonotic-binaries.pk3.xab added
- File xmod-chaos-esque-xonotic-binaries.pk3.xac added
- File xmod-chaos-esque-xonotic-binaries.pk3.xad added
Cat them together.
You can use the split command with the -b option:
split -b 1024m file.tar.gz
It can be reassembled on a Windows machine using @Joshua's answer.
copy /b file1 + file2 + file3 + file4 filetogether
#31
Updated by mikeeusa3 over 2 years ago
- File diff-xonotic-mod-mar_12_2012.diff
added
Extended failure-to-lauch random failure to the seeker and hagar. Let me pause for a moment to think if I missed anything.
I do not believe that I missed anything: RL, Grenade, Seeker, Hagar
Failure to launch happens IRL. Look at the videos of, say, Javilin rockets popping out of the tube but failing to ignite (training mission in afghanistan... really with the spring fauna there how do the soliders not go insane, surrounded by that... must be some good training)
Have you ever read any of the lit from the classical period. The english translations are bowlderized, cleaned up, neutered of the best parts.
#32
Updated by mikeeusa3 over 2 years ago
- File diff-xonotic-mod-mar_13_2012.diff
added
Rptor bombs can fragment now (setting)
#33
Updated by MayEpper over 2 years ago
This mod was updated some time ago with more vehicles and more weapons.
2 Hover cars were added thanks to a full day of technical help from Tzork (thanks tzork!) and m(the guy who makes the duengon-crawl game based on darkplaces).
A new weapon was added (explosives), has a regular switch and a dead-mans switch, detonated immediatly.
#Full zip with gamecode source and all binaries, server-download package, media source.
http://ompldr.org/vZHE2bQ/xmod-chaos-esque-xonotic-full_source_and_exec_binaries.zip
http://ompldr.org/vZHE2aw/xmod-chaos-esque-xonotic-binaries.pk3
http://ompldr.org/vZHE2ZA/xmod-chaos-esque-xonotic-mediasource.pk3
#39
Updated by MayEpper almost 2 years ago
http://ompldr.org/vZmJoMA/xmod-chaos-esque-xonotic-full_source_and_exec_binaries.zip
Added new trigger function: trigger_colormodify
Allows user to modify vehickle color and player color (if some spwnflgs are set)
Think GTA_3 paint garages.
#40
Updated by MayEpper almost 2 years ago
- File xmod-chaos-esque.diff
added
Worked on color stuff more.
#41
Updated by MayEpper almost 2 years ago
- File xmod-chaos-esque.diff
added
Added misc_fire_crossbowbolt
Which can fire:
+0 crossbow bolt
+1 small fireball
+2 crylink line
+3 electroball
+4 laserbolt
+5 rocket
+6 timed grenade
+7 explosives
+8 hagar grenade
+9 EMP hook grenade
+10 Uzi bullet
+11 HMG bullet
+12 shotgun blast
+13 crylink ring
+14 electro bolt
+15 HLAC bolts
+16 grenade
+17 nex beam
+18 big fireball
+The reason for the mix-and-match listing is so if a mapper
+is trying out each one, he will not see too many of the same
+effect over and over and then think something is broken or
+he has come to the end of the list before he has.
http://ompldr.org/vZmNkNg/xmod-chaos-esque.diff
Also made sc_garage1.map which has the trigger_colormodify s in the garages.
#42
Updated by MayEpper almost 2 years ago
http://ompldr.org/vZmNkcg/xmod-chaos-esque-xonotic-full_source_and_exec_binaries.zip
Full source and binaries.
Also with update made the various cars color-changable.
#43
Updated by MayEpper almost 2 years ago
- File xmod-chaos-esque.diff
added
http://ompldr.org/vZmRibg/xmod-chaos-esque-xonotic-full_source_and_exec_binaries.zip
http://ompldr.org/vZmRjNg/xmod-chaos-esque-xonotic-mediasource.pk3
Added small heli vhc, added _nogibs option for wlkr trret.
#44
Updated by MayEpper almost 2 years ago
- File xmod-chaos-esque.diff
added
#47
Updated by MayEpper almost 2 years ago
- File xmod-chaos-esque.diff
added
bugfix: fokkerDR1 missiles work w/ newtonian physics and realowner who shot missile used for the mesgs.
#48
Updated by MayEpper almost 2 years ago
- File xmod-chaos-esque.diff
added
Added cheat: vhspaw
Allows you to spawn vehicles
vhspawn 0/1/2/.../9 0/1/2
Vehicle number, and how you want to do the angles (like the make command)
Also worked on the 2 biplanes, allowing stable inverted flight, also explodes if you crash it at to great an angle, also glides to the ground when you bail.
#51
Updated by MayEpper almost 2 years ago
- File xmod-chaos-esque.diff
added
Worked on T27 tank (added gun elevation).
Added trspawn command to spawn turrets (cmd trspawn)
Made bboxes for some vehicles more correct.
http://ompldr.org/vZm02cg/xmod-chaos-esque-xonotic-full_source_and_exec_binaries.zip
http://ompldr.org/vZm02cg/xmod-chaos-esque-xonotic-full_source_and_exec_binaries.zip
#53
Updated by MayEpper almost 2 years ago
- File xmod-chaos-esque.diff
added
Added maxim and lewis mounted machineguns.
Added cmd to spawn them as a cheat.
http://ompldr.org/vZm1wNg/xmod-chaos-esque-xonotic-full_source_and_exec_binaries.zip
http://ompldr.org/vZm1wbg/xmod-chaos-esque-xonotic-mediasource.pk3
Why? Because I wanted these things in the gameworld. I'm not a payed developer trying to make a set-game, regardless of how retarded you think I am.
Don't delete delete delete.
Try out and enjoy.
See those WWI aircraft at airshows, they're still around even though it's the 21st century now.
See those castles? They still exist too.
Oh and overkill game mod, yes that exists too.
(good mod).
#54
Updated by MayEpper almost 2 years ago
So you can fight World War I with period vehicles and ancient weapons around medieval castles.
#55
Updated by MayEpper almost 2 years ago
- File xmod-chaos-esque.diff
added
http://ompldr.org/vZm4zaA/xmod-chaos-esque-xonotic-full_source_and_exec_binaries.zip
Added 2 more mounted machineguns.
#57
Updated by MayEpper almost 2 years ago
- File xmod-chaos-esque.diff
added
Thank you very much for telling about the google android tablet. All here were unaware of that product offering.
Fixes for turrets. Some more materialconstants so diff materials are hold up against bullets to diff extents
per-weapon noblood.
http://ompldr.org/vZnB2eA/xmod-chaos-esque-xonotic-full_source_and_exec_binaries.zip
Thanks to div0 for fixing bugs related to wepset2!
#58
Updated by MayEpper almost 2 years ago
- File xmod-chaos-esque.diff
added
http://ompldr.org/vZnFiZg/xmod-chaos-esque-xonotic-full_source_and_exec_binaries.zip
futuristic mounted turret gun
#59
Updated by MayEpper almost 2 years ago
- File xmod-chaos-esque.diff
added
Muzzle climb for guns etc.
http://ompldr.org/vZnFqbw/xmod-chaos-esque-xonotic-full_source_and_exec_binaries.zip
#60
Updated by MayEpper almost 2 years ago
- File xmod-chaos-esque.diff
added
http://ompldr.org/vZnI3aQ/xmod-chaos-esque-xonotic-mediasource.pk3
Sopwith triplane.
Also redid the additions to the ballistics code as density_materialname.
rather than multiple material"constant"s.
It was dumb of me to do it the otherway, error corrected.
#62
Updated by MayEpper almost 2 years ago
- File xmod-chaos-esque.diff
added
Refactored code for "detecting" material that was hit that was used in multiple places to a single subroutine.
float W_EvaluateMaterialHit
in w_common.qc
#63
Updated by MayEpper almost 2 years ago
- File xmod-chaos-esque.diff
added
made some things swithc statements etc
#64
Updated by MayEpper almost 2 years ago
- File xmod-chaos-esque.diff
added
Made it so that for ballistic bullets and the extra materials stuff, the backside of the brush is checked too.
If the backside is stronger then it wins.
(This doesn't apply to if the back side is "standard/default material" however, only if it's a detected material metal etc).
The function used returns the same current value for dmg_radius (constant) if the material is not detected so no change occurs.
#66
Updated by MayEpper almost 2 years ago
- File xmod-chaos-esque.diff
added
fixed some angle stuff on the mounted guns
added stand alone lightning gun
#71
Updated by MayEpper almost 2 years ago
http://ompldr.org/vZzllcg/xmod-chaos-esque-xonotic-full_source_and_exec_binaries.zip
Added caltrops, torch
#73
Updated by MayEpper almost 2 years ago
- File xmod-chaos-esque.diff
added
fixed visual "animation" bug with crossbow
#74
Updated by MayEpper almost 2 years ago
- File xmod-chaos-esque.diff
added
Torch burns other things too, depending on the material it will burn it for less or more.
Warhammer ignores armor.
#75
Updated by MayEpper almost 2 years ago
- File xmod-chaos-esque.diff
added
Added semiautomatic mode to grenadelauncher.
#77
Updated by S1lencer almost 2 years ago
Any chance of making a forum post related to this? i'd like to see some gameplay video :D
#80
Updated by MayEpper over 1 year ago
http://ompldr.org/vZ212bA/xmod-chaos-esque-xonotic-mediasource.pk3
http://ompldr.org/vZ213MA/xmod-chaos-esque-xonotic-full_source_and_exec_binaries.zip
Added lambo fastcar, seats 2.
Also sedan, seats 4.
#81
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
Worked on fast car's model more, trying to optimize it. Still it's 6.4MB, which slows down DP alot (want to get it below 4mb, where it will be faster)
Fixed a bug where sportster car's machineguns hit its hitbox at high speeds.
Reduced springlenght on most of the cars so they're lower to the ground.
They're not really off road vehicles.
http://ompldr.org/vZ24zOA/xmod-chaos-esque-xonotic-full_source_and_exec_binaries.zip
http://ompldr.org/vZ24zaA/xmod-chaos-esque-xonotic-mediasource.pk3
#82
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
Made planes and tank's turn/bank rate non-dependent on sys_tickrate.
Probably should do this for the raptor too.
#83
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
http://ompldr.org/vZ294dA/xmod-chaos-esque-xonotic-mediasource.pk3
Made lightning gun arc from impact if it hits metal (or another player, but smaller arc there, from player to other near ones)
#85
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
Added black powder revolver weapon, other bug fixes
http://ompldr.org/vZ3I0dw/xmod-chaos-esque-xonotic-full_source_and_exec_binaries.zip
#87
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
force es mass exed acceleration
(for vehicle collisions with players now)
Also added a pickup truck.
For bugrigging.
#91
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
http://ompldr.org/vZ3hhbA/xmod-chaos-esque-xonotic-full_source_and_exec_binaries.zip
http://ompldr.org/vZ3d3MQ/xmod-chaos-esque-xonotic-mediasource.pk3
Added 1911 .45 pistol that can be silenced.
#93
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
Shut the console up complaining about missing turret cvars.
#94
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
Bugfixes and updated and other stuff
#95
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
Crashes of objects together dmg
#100
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
Workaround: cant have owner of bullet be someone bullet should kill, cant let some random entity be put down for the accuracy stats (engine complains), add .ignoreaccuracy flag. Not perfect, if item totally doesn't exist when accuracy is looked at... maybe test if item exists, if not don't do accuracy either, will see if can do if(attacker) to see if it's still around.
#101
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
bugfixes and better update, removed .ignoreaccuracy, added a new deathtype for fragments,
#102
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
All I wanna say is ... dev.xonotic.org is fscking UP. WOOOOOOOOOOOO
YEAH
YEAH
HELLS FSCKING YEAHGHHHHHH
Also, new patch:
#103
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
Cars and water dislike eachother for coefficent of drag reasons.
#105
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
Make gmqcc slightly happier, not as happy as no Werrors, but happy enough that there are no straight up errors.
(I think anyway)
#106
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
Got rid of most of the Werrors, save for 4 uninit values and some ifdefs.
#108
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
Water cannons (mounted gun + spawnflag 32 for the helicopters equips them too)
#109
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
Fire spreading in trees etc.
#110
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
Better fire spreading amongst trees.
#111
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
Gradual blackening if the tree has a black skin to start with.
#112
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
More work on burnage including burnmax for trees/bushes (won't burn anymore past that). Currently set to 9000 in cfg, that's about 6hrs (9k*2.5 sec(spread check tic))for a tree only being affected by 1 other tree. Less for a tree in the middle of a bigger cluster all burning with intensity.
#113
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
RPK mounted gun.
Meadows for foliage.
#117
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
#120
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
Jumppads, Bouncers, and spikes
#121
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
Spikes in every direction if you wish
#122
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
spikeballs on chains that spin
#125
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
Added turrets to mil version of blackhawk as a spawnflags option
#127
Updated by MayEpper over 1 year ago
- File qcsrc.zip added
#128
Updated by MayEpper over 1 year ago
- File qcsrc.zip added
#129
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added
early plane. This one has a weak shield ofcourse, since we're in the future.
#130
Updated by MayEpper over 1 year ago
- File qcsrc.zip added
- File xmod-chaos-esque.diff
added
plane
#131
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added - File qcsrc.zip added
futr tank
#132
Updated by MayEpper over 1 year ago
- File qcsrc.zip added
- File xmod-chaos-esque.diff
added
in the same vein, more edits
#133
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added - File qcsrc.zip added
diff is stable xon from month ago
zip is current.
added another tnk
#134
Updated by MayEpper over 1 year ago
- File xmod-chaos-esque.diff
added - File qcsrc.zip added
bugfixd
#137
Updated by Samual over 1 year ago
- Target version deleted (
12)
#138
Updated by MayEpper 7 months ago
- File xmod-chaos-esque.diff
added - File qcsrc-concrete.zip added
- File qcsrc-stable.zip added
- % Done changed from 0 to 100
Might aswell update this.
Note: mod would have been impossible without divverent, tzork, lord havoc's, and samual's help with leaning QuakeC.
So whatever is said on the stage of the forum.
Thanks samual!
Also thanks to divVerent for all the help and features and everything.
Thanks to tzork for explaining how to do the vehicles stuff.
Thanks to Lord Havoc for lots of help with code and quakec teaching.