Merge in xonotic/xonotic-maps.pk3dir.git: divVerent/stormkeep-sRGB
|Target version:||Xonotic - 1.0|
Purpose of the branch:
Please compare the map to the one in master to see if there are any visual issues. I find this version actually better to play, and still looking good. If you find anything weird, please report.
cd data/xonotic-maps.pk3dir git checkout master git reset --hard origin/master git pull && git diff '12820618d9bff9f9d38f24596d3b5d9a49c53999'..'origin/divVerent/stormkeep-sRGB' # please check that the diff you just saw did not contain anything complex that # needs a new merge request, and review these changes git merge --no-ff 'origin/divVerent/stormkeep-sRGB' # please make sure this merge worked, and if not, fix merge conflicts and git # commit BEFORE the next command # # also, THIS is the point to do final pre-merge testing # # use git reset --hard origin/master to bail out git push && git push --delete origin 'divVerent/stormkeep-sRGB'
maps/stormkeep.map.options | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)
commit 12820618d9bff9f9d38f24596d3b5d9a49c53999 Author: Rudolf Polzer <firstname.lastname@example.org> Commit: Rudolf Polzer <email@example.com> stormkeep: a little change in light weighting commit ac0ba07df70bb1307753e0d44ef557094a634412 Author: Rudolf Polzer <firstname.lastname@example.org> Commit: Rudolf Polzer <email@example.com> reduce surfacelight by 25% commit 13d57ebd200905eca45ee21e2b2624537ff87a0d Author: Rudolf Polzer <firstname.lastname@example.org> Commit: Rudolf Polzer <email@example.com> turn off all spherical lights to see what they do commit ab798a7238ebf53023cd83d5546ba47747dd044b Author: Rudolf Polzer <firstname.lastname@example.org> Commit: Rudolf Polzer <email@example.com> use new option file commit 45a7899845fd9c58605461411a51510857f21eb8 Merge: 127f128 087d5ca Author: Rudolf Polzer <firstname.lastname@example.org> Commit: Rudolf Polzer <email@example.com> Merge branch 'master' into divVerent/stormkeep-sRGB commit 127f1283857e86d4e7d75671b339b3cfbdc486fa Author: Rudolf Polzer <firstname.lastname@example.org> Commit: Rudolf Polzer <email@example.com> stormkeep: less spherical light commit 896ea7d83d12ade7eb0da0207ec6285585a5f203 Author: Rudolf Polzer <firstname.lastname@example.org> Commit: Rudolf Polzer <email@example.com> first attempt: just use sRGB, no other change
User agreed to the GPLv2+.
diff --git a/maps/stormkeep.map.options b/maps/stormkeep.map.options index 7d03205..a98f88f 100644 --- a/maps/stormkeep.map.options +++ b/maps/stormkeep.map.options @@ -1,6 +1,6 @@ -bsp + --light + -bounce 8 -dirtscale 2 +-light + -bounce 8 -dirtscale 2 -sphericalscale 1 -spotscale 1.5 -areascale 0.2 -skyscale 1 -vis + -minimap + --nosRGB +-sRGB Version: 6
#1 Updated by merlijn about 2 years ago
Looks fine to me, however some parts still have too much light (they also did previously), most noticeably the crylink and also the megahealth.
Other than that it looks to me like most areas have gotten slightly more dark, except for the hallway underneath the Nex - which has gotten more light. I actually quite liked this hallway to be slightly dark.
#6 Updated by Samual about 2 years ago
- Assignee deleted (
- Target version changed from 0.6 to 1.0
I've stated my remarks on IRC, but in summary:
I do not like this at all, especially in comparison to the map with the previous lighting method. It needs to be re-lit or at least tweaked for sRGB lighting to match just as well, and thus it cannot work for 0.6 in my opinion.
Really there's not enough time anymore, so setting target to 1.0.