Xonotic Wiki¶
This is a wiki / development system where we can gather information for the future of this project.
Project¶
- Frequently Asked Questions
- Public Relations
- Check out our Project Plan so far
- Organizational Structure
- Roles and Skills of contributing community members
- IRC channels
- Community development planning
- Licensing / Legal
- Announcements
- Roadmap to v1
- Repository Access (how to compile from git) (see also Git)
- Website Plannning
- Xonotic compatibility pack a small pk3 that will rebrand a default Nexuiz install
- Notes from brainstorming ideas for names
- Hardware Requirements
Gameplay¶
- Gamemodes
- Mutators
Art & Media¶
- Art Roadmap
- Artistic Style
- Xonotic Logo
- Maps Makeover
- Weapons Makeover
- 2d art
- Music
- Sound FX
- Story Themes
Additional Engine References¶
Editing¶
In this section you will find helpful information about editing Xonotic in general, let that be coding, texturing, modeling, mapping, etc
- Programming
- Introduction to QuakeC
- DarkPlaces Wiki
- QuakeC Specifications v1.0
- QuakeC tutorials at inside3d.com
- NewQC - Possible changes regarding QC (compiler, syntax, ...)
- Modeling
- Textures know-how
- Normal Maps know-how
- Polygon count on Weapons and Models
- .framegroups file (allow self playing animations) know-how
- .sounds file (player model sounds) know-how
- How to compile dpm models
- How to make weapons
- How to get an animated mesh from Blender to DPM
- Inter-Quake Model (IQM) Format
- Player Model Spec
- Blender to IQM
- Texturing
- Tutorials 1
- Recovering detailed normals from photo textures
- Hard Surface Texture Painting
- Some tips by FruitieX
- Q3A Shader Manual
- Configuration