| Feature #219 |
Add a rank column in scoreboard |
|
0.00 |
|
|
| Feature #246 |
Add a sound to freezetag whenever you hit a frozen player |
2.00 |
0.00 |
0% |
2.00 |
| Feature #257 |
Add bot roles for keepaway and freezetag |
|
0.00 |
|
|
| Feature #810 |
Add stereo 3D option to the settings window. |
|
0.00 |
|
|
| Feature #146 |
Allow binding weapons 10 and up from the menu |
|
0.00 |
|
|
| Feature #166 |
balanceLeeStricklin.cfg and physicsLeeStricklin.cfg |
|
25.10 |
|
|
| Feature #21 |
Branding |
|
0.00 |
|
|
| Feature #653 |
Camera angling when strife turning |
|
0.00 |
|
|
| Feature #187 |
Campaign |
6.00 |
0.00 |
30% |
4.20 |
| Feature #154 |
Campaign countdown timer |
|
0.00 |
|
|
| Patches #1017 |
Color of dropped flag. |
1.00 |
0.00 |
0% |
1.00 |
| Patches #1019 |
Color of flag carrier. |
1.00 |
0.00 |
0% |
1.00 |
| Feature #243 |
Color of ice in freezetag mode |
|
0.00 |
|
|
| Feature #106 |
common shaders & textures |
2.00 |
1.00 |
100% |
0.00 |
| Feature #523 |
CSQC based turrets |
20.00 |
0.00 |
100% |
0.00 |
| Feature #140 |
CTF endmatch with high score difference |
|
0.00 |
|
|
| Feature #215 |
Cvars to be whitelisted for pure servers |
|
0.00 |
|
|
| Feature #417 |
Develop support for multi-language campaigns |
|
0.00 |
|
|
| Feature #152 |
Device a method of toggling entities on/off |
5.00 |
0.00 |
100% |
0.00 |
| Feature #43 |
evilspace revisited |
|
6.00 |
|
|
| Feature #484 |
Flag taken sounds depending on team. |
|
0.00 |
|
|
| Feature #95 |
HUD - Intermediate Best Time |
2.00 |
0.00 |
0% |
2.00 |
| Feature #39 |
Ignis Player Model |
5.00 |
0.00 |
100% |
0.00 |
| Feature #91 |
Intermediate +/- Colors! |
0.80 |
0.00 |
0% |
0.80 |
| Feature #799 |
Lack of documentation. |
5.00 |
0.00 |
0% |
0.00 |
| Feature #112 |
LMS-Like Campcheck for CTF and Minsta Gametypes |
|
0.00 |
|
|
| Feature #227 |
Localization |
|
0.00 |
|
|
| Feature #645 |
Map entities for player - entity dialogues |
|
0.00 |
|
|
| Feature #11 |
Map: Dance |
2.00 |
7.00 |
100% |
0.00 |
| Feature #18 |
Map: Newtonian Nightmare |
|
0.00 |
|
|
| Feature #10 |
Map: Space Elevator |
1.00 |
0.30 |
100% |
0.00 |
| Feature #148 |
Mature weapon balance |
|
0.00 |
|
|
| Patches #1063 |
Merge in xonotic/xonotic-data.pk3dir.git: mirceakitsune/menu_tweaks |
|
0.00 |
|
|
| Patches #960 |
Merge in xonotic/xonotic-data.pk3dir.git: mirceakitsune/new_sounds |
|
0.00 |
|
|
| Feature #173 |
Mine layer needs an improved texture |
|
0.00 |
|
|
| Feature #197 |
More feedback for the assault mode |
|
0.00 |
|
|
| Feature #251 |
New weapon: Lightning gun |
10.00 |
5.00 |
40% |
7.50 |
| Feature #778 |
Nexball safe passing |
|
0.00 |
|
|
| Feature #147 |
Official maps (VERY IMPORTANT) |
96.00 |
40.00 |
100% |
0.00 |
| Feature #150 |
Official Soundtrack |
|
0.00 |
|
|
| Feature #225 |
optimised scoreboard for freezetag |
|
0.00 |
|
|
| Feature #231 |
Optinally color the crosshair by health |
|
0.00 |
|
|
| Feature #14 |
Panel HUD |
3.00 |
10.00 |
80% |
0.00 |
| Feature #149 |
Player physics |
|
0.00 |
|
|
| Feature #1020 |
Playermodels - Code support for continuous run cycle when changing direction |
|
0.00 |
|
|
| Feature #84 |
Recode of the Nexrun ladder |
|
12.00 |
|
|
| Feature #994 |
rework hud-editor map |
|
0.00 |
|
|
| Feature #165 |
Several unused sounds by Tenshihan |
1.00 |
0.00 |
90% |
0.00 |
| Feature #22 |
Shader, texture and model conventions |
|
0.00 |
|
|
| Feature #143 |
Skybox: dark_sea |
|
0.00 |
|
|
| Feature #61 |
Skybox: polluted_earth, calm_sea, distant_sunset |
|
0.00 |
|
|
| Feature #168 |
Spectate / Join cheat |
|
0.00 |
|
|
| Feature #624 |
Support for round-based CTF |
|
0.00 |
|
|
| Feature #593 |
Support waypoint linking properly on maps with dynamic walls |
12.00 |
0.00 |
0% |
12.00 |
| Feature #93 |
Syncing XPM Race Servers (Ladder) |
12.00 |
12.00 |
50% |
12.00 |
| Feature #120 |
Translation support |
|
0.00 |
|
|
| Feature #25 |
Umbra Player Model |
|
0.00 |
|
|
| Feature #49 |
Vectorwarsr8 |
|
15.00 |
|
|
| Feature #12 |
WarpZones on stormkeep2 |
0.50 |
0.00 |
100% |
0.00 |
|
Total |
237.30 |
151.30 |
77% |
43.50 |