| Name |
Species |
Thread(s) |
Mesh |
Textures |
Animations |
LOD1 |
LOD2 |
TODO |
Artist(s) |
Status |
Git Branch |
Priority |
| Umbra |
Human |
1 2 |
COMPLETED |
IN PROGRESS |
COMPLETED |
INCOMPLETE |
INCOMPLETE |
Merge pants to glow |
Oblivion, tZork, DiaboliK, theShadow |
IN PROGRESS |
diabolik/umbraplayermodel |
{{div_start_tag(a1,red)}}HIGH{{div_end_tag}} |
| Pyria |
Human |
1 |
COMPLETED |
IN PROGRESS |
Fix duckwalk |
INCOMPLETE |
INCOMPLETE |
Animations, Merge pants to glow |
Oblivion, tZork, DiaboliK, theShadow |
IN PROGRESS |
diabolik/pyriaplayermodel |
{{div_start_tag(a2,red)}}HIGH{{div_end_tag}} |
| Ignis-3 versions |
Human |
1 2 3 |
COMPLETED |
COMPLETED |
COMPLETED |
IN PROGRESS |
IN PROGRESS |
LODs |
Oblivion, tZork, DiaboliK, theShadow |
IN PROGRESS |
diabolik/ignisplayermodel |
{{div_start_tag(a3,red)}}HIGH{{div_end_tag}} |
| Gak-3 versions |
Alien |
1 2 |
COMPLETED |
COMPLETED |
COMPLETED |
INCOMPLETE |
INCOMPLETE |
LODs, merge pants to glow |
Oblivion, tZork, DiaboliK, theShadow |
IN PROGRESS |
NA |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| Erebus |
Cyborg |
|
COMPLETED |
COMPLETED |
COMPLETED |
INCOMPLETE |
INCOMPLETE |
LODs |
Oblivion, DiaboliK, theShadow |
IN PROGRESS |
NA |
HIGH |
| Nyx |
Cyborg |
|
COMPLETED |
COMPLETED |
COMPLETED |
INCOMPLETE |
INCOMPLETE |
LODs |
Oblivion, DiaboliK, theShadow |
IN PROGRESS |
NA |
HIGH |
| Seraphina-2 versions |
Human |
|
COMPLETED |
COMPLETED |
COMPLETED |
INCOMPLETE |
INCOMPLETE |
LODs, use more glow |
Oblivion, DiaboliK, theShadow |
IN PROGRESS |
NA |
HIGH |
| Name |
Thread(s) |
Concept |
Mesh |
Textures |
TODO |
Artist(s) |
Status |
Git Branch |
Priority |
| Tuba |
NOT ASSIGNED |
{{div_start_tag(a5,red)}}HIGH{{div_end_tag}} |
| Laser |
NOT ASSIGNED |
{{div_start_tag(a6,red)}}HIGH{{div_end_tag}} |
| Shotgun |
1 |
Shotgun Cannon, (possibly fireball with the reintroduction of TAG seeker) |
COMPLETED |
IN PROGRESS |
Texture/Rigging |
Lamoot |
IN PROGRESS |
NA |
{{div_start_tag(a7,yellow)}}MEDIUM{{div_end_tag}} |
| MachineGun |
NOT ASSIGNED |
{{div_start_tag(a7,green)}}LOW{{div_end_tag}} |
| Rifle |
1 |
NA |
IN PROGRESS |
IN PROGRESS |
Mesh |
theShadow |
IN PROGRESS |
NA |
{{div_start_tag(a9,yellow)}}MEDIUM{{div_end_tag}} |
| Mortar |
NOT ASSIGNED |
{{div_start_tag(a10,green)}}LOW{{div_end_tag}} |
| Electro |
NOT ASSIGNED |
{{div_start_tag(a11,green)}}LOW{{div_end_tag}} |
| Crylink |
NOT ASSIGNED |
{{div_start_tag(a12,green)}}LOW{{div_end_tag}} |
| Nex |
1 |
NA |
COMPLETED |
COMPLETED |
NA |
theShadow, Oblivion, DiaboliK |
COMPLETED |
MASTER |
NA |
| MinstaNex |
NOT ASSIGNED |
{{div_start_tag(a14,green)}}LOW{{div_end_tag}} |
| Hagar |
NOT ASSIGNED |
{{div_start_tag(a15,green)}}LOW{{div_end_tag}} |
| RocketLauncher |
1 |
NA |
IN PROGRESS |
IN PROGRESS |
Mesh |
theShadow, Oblivion(maybe?) |
IN PROGRESS |
NA |
{{div_start_tag(a16,yellow)}}MEDIUM{{div_end_tag}} |
| Seeker |
|
|
LJFHutch |
IN PROGRESS |
INCOMPLETE |
Mesh and Textures |
LJFHutch, theShadow |
IN PROGRESS |
{{div_start_tag(a17,red)}}HIGH{{div_end_tag}} |
| Fireball |
|
|
LJFHutch |
INCOMPLETE |
INCOMPLETE |
Mesh and Textures |
LJFHutch |
IN PROGRESS |
{{div_start_tag(a18,red)}}HIGH{{div_end_tag}} |
| Porto |
NOT ASSIGNED |
{{div_start_tag(a19,green)}}LOW{{div_end_tag}} |
| HookGun |
NOT ASSIGNED |
{{div_start_tag(a20,green)}}LOW{{div_end_tag}} |
| HLAC |
NOT ASSIGNED... |
{{div_start_tag(a20,green)}}LOWISH{{div_end_tag}} |
| Name |
Style |
Thread(s) |
Concept |
Mesh |
Textures |
TODO |
Artist(s) |
Status |
Git Branch |
Priority |
| 10 Armor |
NA |
NA |
Shoulder Pad |
IN PROGRESS |
IN PROGRESS |
NA |
Morphed |
IN PROGRESS |
NA |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| 25 Armor |
NA |
NA |
Double Shoulder Pads (Shin Pads?) |
IN PROGRESS |
IN PROGRESS |
NA |
Morphed |
IN PROGRESS |
NA |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| 50 Armor |
NA |
NA |
Armor |
IN PROGRESS |
IN PROGRESS |
NA |
Morphed |
IN PROGRESS |
NA |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| 100 Armor |
NA |
NA |
Armor w/ Shoulder Pads |
IN PROGRESS |
IN PROGRESS |
NA |
Morphed |
IN PROGRESS |
NA |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| 10 Health |
NOT ASSIGNED |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| 25 Health |
NOT ASSIGNED |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| 50 Health |
NOT ASSIGNED |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| 100 Health |
NOT ASSIGNED |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| Strength |
NOT ASSIGNED |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| Shield |
NOT ASSIGNED |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| RocketAmmo |
Futuristic |
NA |
1 |
IN PROGRESS |
IN PROGRESS |
NA |
LJFHutch, theShadow |
IN PROGRESS |
NA |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| BulletAmmo |
Futuristic |
NA |
1 |
IN PROGRESS |
IN PROGRESS |
NA |
LJFHutch, theShadow |
IN PROGRESS |
NA |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| ShellAmmo |
Futuristic |
NA |
1 |
IN PROGRESS |
IN PROGRESS |
NA |
LJFHutch, theShadow |
IN PROGRESS |
NA |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| PlasmaAmmo |
Futuristic |
NA |
1 2 |
IN PROGRESS |
IN PROGRESS |
NA |
LJFHutch, theShadow |
IN PROGRESS |
NA |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| FuelAmmo |
Futuristic |
NA |
1 |
IN PROGRESS |
IN PROGRESS |
NA |
LJFHutch, theShadow |
IN PROGRESS |
NA |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| CTF Flag |
NOT ASSIGNED |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| Name |
Gametype |
Style |
Thread(s)/Link(s) |
Concept |
TODO |
Artist(s) |
Status |
Git Branch |
Priority |
| Space Elevator |
CTF |
Space |
1 |
GasolinePowered |
|
FruitieX, Cuinnton |
IN PROGRESS |
NA |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| Dance(rename possibly) |
CTF |
Space |
1 |
Dance |
|
FruitieX |
IN PROGRESS |
fruitiex/dance |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| Condenser |
CTF |
Closed |
1 |
Castles |
|
FruitieX, Cuinnton |
IN PROGRESS |
NA |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| Stormkeep2 |
DM |
Closed |
1 |
Stormkeep |
|
FruitieX |
IN PROGRESS |
fruitiex/stormkeep2 |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| Evilspace2 |
DM |
Space |
1 |
Evilspace |
|
Cortez666 |
IN PROGRESS |
NA |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| Downer2 |
DM |
Closed |
1 |
Downer |
|
Cortez666 |
DONE |
NA |
--- |
| Toxic2 |
DM |
Closed |
NA |
Toxic |
|
Cuinnton |
IN PROGRESS |
NA |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| GlowArena |
DM |
Closed |
NA |
GlowArena |
|
tZork |
IN PROGRESS |
NA |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| Space |
CTF |
Space |
1 |
cbctf1 |
|
C. Brutail |
IN PROGRESS |
NA |
{{div_start_tag(a4,red)}}HIGH{{div_end_tag}} |
| Name |
Description |
Thread(s) |
TODO |
Artist(s) |
Status |
| Website Design |
Branch across both mainsite and forum to give a consistant feel |
NA |
NA |
z (others welcome) |
In progress - refining the basic themes to segway us into a more serious overhaul |
| Mainsite Template Slicing |
Branch across both mainsite and forum to give a consistant feel |
NA |
NA |
z |
In progress - refining the basic themes to segway us into a more serious overhaul |
| Forum Template Slicing |
Branch across both mainsite and forum to give a consistant feel |
NA |
NA |
z |
In progress - refining the basic themes to segway us into a more serious overhaul |
| Standard Size Web Banners |
provide all the popular blog / myspace / facebook sized advertisments and add them to a page as a media toolkot |
NA |
NA |
NA |
NA |