Bot

General behaviour

Goals

Pathfinding

Goals

  • Plan A - Grid based
  • Plan B - Waypoints based
    • Cached waypoint links
  • A* based
  • Cached nodes (applies to both plans)
    • This means that most of map discovery or waypoint creation will be done offline

Goals

  • Steering behaviour
  • Swimming
    • Support getting out of water
    • Float in the same place if until a path is found
    • Eventually support navigation under water as long as the pathfinder supports it too
  • Able to get out of lava, acid, etc
    • Ideally it should request quickly a new path to the pathfinder, instead of improvising on the movement code
  • Never, ever, get stuck in the same place. Wander around if there nothing better to do.
  • Able to rocket-jump (as a last resource measure, when they're thrown into space void)
  • Plan A - Waypoint based
    • Avoid path congestion (this happens when more than one bot on the same team are traveling over the same path)
  • Filter insanely quick movements (aka shaking)

Talking

Goals

Aiming

Goals

Coding guidelines