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PlasmaSheep, 07/15/2010 06:25 pm
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.framegroups File¶
This file is needed to make md3, dpm, or iqm models play some animations in Xonotic.
For modelers¶
It is named <modelname.extension>.framegroups. So if you are editing Ignis, it would be called ignis.iqm.framegroups.
Inside the file, the playermodel's animations are defined one per line.
Syntax:
<start frame> <frame count> <fps> <loop/noloop> // animname
Ex.
1 100 30 0 // dieone
Defines a 100 frame death animation that start at frame 1, plays at 30 frames per second and does not loop.
dieonedietwodraw*duckduckwalk*duckjumpduckidle*idle*jumppainonepaintwoshoot*taunt*run*runbackwards*strafeleft*straferight*deadonedeadtwoforwardright*forwardleft*backright*backleft*
Lines marked with a * need to loop (last number on the line should be 1).
If you make 1 looping animation and place model on map as misc_gamemodel it will be animated.
For coders¶
To play such a self-playing animation you just use self.frame=1 to play 1st animation, self.frame=2 to play 2nd animation, etc.
If the animation does not loop, it will just stop at the last frame and stay there until you run another animation.