• Netradiant The primary program that we use for mapping. The article inside covers installation of NetRadiant.

Basics of mapping - the NetRadiant handbook

  • Basic mapping in Radiant - Basic manipulation techniques
  • Basic texturing - How to make the map look colorful and pretty
  • Patches - When straight lines just don't cut it
  • Lighting - And the Mapper said - let there be light!
  • Shaders - Some extra more twist to textures. If you'd like to, literally.
  • Entities - Platforms, trains, speakers, new toys, new toys
  • Hinting - Hint: there are things that might better not be seen

Game-type specific mapping

Advanced mapping