tZork

  • Registered on: 03/05/2010
  • Last connection: 08/23/2014

Projects

Activity

Reported issues: 14

04/03/2013

08:11 pm Xonotic Bug #1459: Models lack animations
GLSL animations does seem to work (sometimes..) ok now. As this is a feature that really does interest me, i did some...

09/18/2012

05:02 pm Xonotic Feature #1319 (In Progress): CSQC Vehicles
05:00 pm Xonotic Bug #1320 (Closed): CSQC Vehicles, client view location failure
02:30 pm Xonotic Bug #1320 (Closed): CSQC Vehicles, client view location failure
*WIP branch:*
>tzork/csq-vehicles
*Issue summary:*
>I use setproperty(VF_ORIGIN...) in CSQC_UpdateView to set ...
02:05 pm Xonotic Feature #1319 (In Progress): CSQC Vehicles
Move vehicle render and networking to csqc.

09/01/2012

08:22 am Xonotic Support #1293: Enable 'shuffleteams' as a vote ingame
dangerous is a bit of a overstatement, don't you think? vcall show_root_password is dangerous.. this may be irritatin...

08/30/2012

07:06 pm Xonotic Bug #1151 (Closed): Mute gibs

08/29/2012

11:00 pm Xonotic Merge Requests Patches #1146: Merge in xonotic/xonotic-data.pk3dir.git: mirceakitsune/player_cubemaps
Aa i said always check multiple light conditions. And also, always with a clean config (eg launch with "-usedir adirt...
03:28 pm Xonotic Merge Requests Patches #1146 (Rejected): Merge in xonotic/xonotic-data.pk3dir.git: mirceakitsune/player_cubemaps
I don't like how this wash out texture detail in the mid/bright regions.
Examples:
Standard: http://i.imgur.com/...

08/28/2012

05:49 pm Xonotic Merge Requests Patches #1292: Merge in xonotic/xonotic-maps.pk3dir.git: mirceakitsune/world_cubemaps
If its so subtle, is it really worth another large texture per material?

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