- Registered on: 08/27/2010
- Last connection: 04/23/2013
Reported issues: 14
- 08:42 pm Forums Feature #1510: New category: Media
- Somehow I fail to see how this would make videos not get lost? We will have a lot of video audio image posts in there...
- 08:36 pm Forums Feature #1520: Merge Community Contest and Tournaments
- Yes well why do we need to vote on this even.
- 08:35 pm Forums Feature #1521: Remove Planning section
- What's the planning section?
Oh. Ok, agreed.
- 08:34 pm Forums Feature #1522: Rename Map Releases & Reviews into Mapping
- Hmm so we will have a mapping section that has subsections for "Mapping" and "Map Releases"? I think a dedicated subs...
- 07:03 pm Xonotic Bug #1459: Models lack animations
- Setting r_glsl_skeletal to "0" fixes this.
GPU: Nvidia GTX 560
Xonotic version: xonotic-v0.6.0-13...
- 06:39 pm Xonotic Bug #1459 (Resolved): Models lack animations
- With latest autobuild the models are not animated at all anymore - they're just totally stiff with arms spread apart ...
- 06:37 pm Xonotic Bug #1458 (Feedback): Dead players can be pushed around even when their body disappears
- I saw the name tag of a player where that player apparently got fragged (player was inactive). I was able to move tha...
- 05:10 pm Xonotic Bug #1231 (New): Rocket ammo model has no bottom side
- I just saw a rocket ammo placed on a metal grid (map: SG-X). When you look from below, you can see through it. Though...
- 02:23 pm Xonotic Bug #1178 (New): Raptor strafe take-off
- Some times when I enter a raptor, it doesn't take off straight horizontally but as if it would be strafing forward an...
- 10:31 am Xonotic Bug #824: impactfilter print statement re: warpzone projectile impacts
- 10:15 halogene: I figure the fix should have made it into today's autobuild
10:15 halogene: but with autobuild that ...
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