Samual
- Email:
- Registered on: 03/06/2010
- Last connection: 05/13/2013
Projects
- Forums (Manager, 04/14/2013)
- Tracker (Manager, 04/15/2013)
- Xonotic (Manager, 03/08/2010)
- Xonotic Merge Requests (Manager, 04/04/2011)
- Xonstat (Manager, 10/03/2011)
Activity
Reported issues: 82
05/19/2013
- 08:47 pm Xonotic Bug #1580: player model not slowed down by water if corpse
- I'll handle this when I do water effects updates
- 08:41 pm Xonotic Bug #1579: spirit always faces up even if corpse faces down?
- My guess is that although we have multiple death animations, the spirit animation only pulls from ONE of the death an...
- 05:05 am Xonotic Bug #1574 (Resolved): Server crashes in CTF
- 05:03 am Xonotic Revision 48b82202 (xonotic-data): Fix crash in CTF caused by improper player check #1574
05/18/2013
- 10:40 pm Xonotic Bug #1583 (Feedback): spawnpoint bubbles look too much like teleport-exit bubbles.
- Personally I think it's fine, but in those cases I would change the particles to be rather the same colors as telepor...
05/16/2013
- 08:51 pm Xonotic Bug #1576 (Feedback): Frozen players can enter vehicles
- Add a VehicleTouch hook to the vehicles_touch() function in server/vehicles/vehicles.qc and make it return if the mut...
05/15/2013
- 03:50 am Xonotic Revision 5e89ee53 (xonotic-data): On second thought, disable crosshair_hittest_showimpact, it's t...
- 03:47 am Xonotic Revision d65a0c16 (xonotic-data): "teamplay" is not set yet, just check the serverflag directly
- 03:23 am Xonotic Bug #1559 (Resolved): idle timer continues to count even when player moves again
- 03:14 am Xonotic Revision add515c8 (xonotic-data): Enable crosshair_hittest_showimpact 1 by default
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