Samual

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  • Registered on: 03/06/2010
  • Last connection: 05/13/2013

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Activity

Reported issues: 82

05/19/2013

08:47 pm Xonotic Bug #1580: player model not slowed down by water if corpse
I'll handle this when I do water effects updates
08:41 pm Xonotic Bug #1579: spirit always faces up even if corpse faces down?
My guess is that although we have multiple death animations, the spirit animation only pulls from ONE of the death an...
05:05 am Xonotic Bug #1574 (Resolved): Server crashes in CTF
05:03 am Xonotic Revision 48b82202 (xonotic-data): Fix crash in CTF caused by improper player check #1574

05/18/2013

10:40 pm Xonotic Bug #1583 (Feedback): spawnpoint bubbles look too much like teleport-exit bubbles.
Personally I think it's fine, but in those cases I would change the particles to be rather the same colors as telepor...

05/16/2013

08:51 pm Xonotic Bug #1576 (Feedback): Frozen players can enter vehicles
Add a VehicleTouch hook to the vehicles_touch() function in server/vehicles/vehicles.qc and make it return if the mut...

05/15/2013

03:50 am Xonotic Revision 5e89ee53 (xonotic-data): On second thought, disable crosshair_hittest_showimpact, it's t...
03:47 am Xonotic Revision d65a0c16 (xonotic-data): "teamplay" is not set yet, just check the serverflag directly
03:23 am Xonotic Bug #1559 (Resolved): idle timer continues to count even when player moves again
03:14 am Xonotic Revision add515c8 (xonotic-data): Enable crosshair_hittest_showimpact 1 by default

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