Morphed
- Registered on: 03/05/2010
- Last connection: 02/28/2012
Projects
- Xonotic (Manager, Developer, 03/08/2010)
- Xonotic Merge Requests (Manager, 04/02/2011)
Activity
Reported issues: 4
03/02/2012
- 10:18 pm Xonotic Merge Requests Patches #1090: Merge in xonotic/xonotic-maps.pk3dir.git: theshadow/solarium
- very good map for public deathmatch, but had fps problems because of reflective water, waterfall sample is under CC-b...
- 10:06 pm Xonotic Bug #1091 (Resolved): 1st person Laser weapon model not centered
- fixed in morphed/laserfix branch, its wating for merge
01/15/2012
- 05:11 pm Xonotic Merge Requests Patches #965: Merge in xonotic/xonotic-maps.pk3dir.git: cbrutail/darkzone
- I'm against it, this map belongs to quake, I'm fine with ports as custom maps but making it official is a step too far
12/12/2011
- 03:28 pm Xonotic Merge Requests Patches #463: Merge in xonotic/xonotic-maps.pk3dir.git: fruitiex/phillipk1x_test
- there is no reason to not add it to xonotic, very fine map
- 03:25 pm Xonotic Merge Requests Patches #808: Merge in xonotic/xonotic-maps.pk3dir.git: mirceakitsune/lab610
- I like this map a lot, its very gimmicky but it works after all players learn it, but I dont think it would be good a...
11/15/2011
- 04:24 pm Xonotic Bug #816 (New): decals
- decals supposed to have random rotation, but all are spawned at same angle
- 03:52 pm Xonotic Bug #815 (Resolved): nexgun impact fx
- nexgun doesnt produce blood when you shot someone
10/21/2011
- 05:01 pm Xonotic Bug #771 (New): gibs
- sometimes robots throw green alien gibs, it happend only twice so far, i have no idea how to reproduce it
09/19/2011
- 12:48 pm Xonotic Bug #667 (New): weapon reload
- weapon reload code ignores weapon animtime, it works fine for machinegun with 0.2 refire but for example if weapon ha...
09/14/2011
- 12:58 am Xonotic Wiki edit: Weaponsystem (#2)
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