MrBougo

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  • Registered on: 03/13/2010
  • Last connection: 05/19/2012

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Activity

Reported issues: 17

05/19/2012

04:15 pm Xonotic Feature #1221: Reset to 'default' configuration
Fixed the description

05/09/2012

09:19 pm Xonotic Bug #1204: cl_hook_activeweapon none gets called on spawn
I updated the description. The original text refers to a non-default command that was "missing from a set of custom a...

04/29/2012

09:46 am Xonotic Bug #1125: Minsta: ammo bugs
It seems the bug has been worked around in commit "0fba517":http://git.xonotic.org/?p=xonotic/xonotic-data.pk3dir.git...

04/22/2012

09:39 am Xonotic Bug #1175: Markup gamecommand (menu_cmd red) does not output expected symbols with utf8 enabled
One additional issue is that this code uses strconv, which for some reason bears this warning:...
09:18 am Xonotic Bug #1175 (New): Markup gamecommand (menu_cmd red) does not output expected symbols with utf8 ena...
common/commands/markup.qc has not been updated for utf8 support. I do not know how utf8 compatibility works between c...

04/12/2012

10:41 am Xonotic Bug #1160 (Rejected): "Drop flag" and "Leave vehicle" share +use, annoying in vehicle ctf
Nevermind. It is only on re-press that the flag is dropped. This bug does not exist.
This is not very ergonomic, t...
09:54 am Xonotic Bug #1160 (Rejected): "Drop flag" and "Leave vehicle" share +use, annoying in vehicle ctf
It's all in the title. A flag carrier pressing +use in a vehicle exits the vehicle then drops the flag.

04/05/2012

08:25 pm Xonotic Feature #1147 (New): Include .desktop files to ease maintenance in official distro repositories
By request from svenstaro, maintainer of the Arch Linux package in the official repos. Arch maintainers are in the pr...

03/23/2012

01:43 pm Xonotic Bug #1139 (New): Minstanex primary is too loud
A few minsta players have complained that the minstanex is too loud, and masks respawn sounds. Turning down the volum...

03/16/2012

08:36 am Xonotic Feature #1128 (New): Pitch-shift hit sound to hint at damage magnitude
Inspired by a hidden setting in QL. Pitch-shifting the hit sound according to damage gives the player an indication o...

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