MrBougo
Activity
Reported issues: 17
05/19/2012
- 04:15 pm Xonotic Feature #1221: Reset to 'default' configuration
- Fixed the description
05/09/2012
- 09:19 pm Xonotic Bug #1204: cl_hook_activeweapon none gets called on spawn
- I updated the description. The original text refers to a non-default command that was "missing from a set of custom a...
04/29/2012
- 09:46 am Xonotic Bug #1125: Minsta: ammo bugs
- It seems the bug has been worked around in commit "0fba517":http://git.xonotic.org/?p=xonotic/xonotic-data.pk3dir.git...
04/22/2012
- 09:39 am Xonotic Bug #1175: Markup gamecommand (menu_cmd red) does not output expected symbols with utf8 enabled
- One additional issue is that this code uses strconv, which for some reason bears this warning:...
- 09:18 am Xonotic Bug #1175 (New): Markup gamecommand (menu_cmd red) does not output expected symbols with utf8 ena...
- common/commands/markup.qc has not been updated for utf8 support. I do not know how utf8 compatibility works between c...
04/12/2012
- 10:41 am Xonotic Bug #1160 (Rejected): "Drop flag" and "Leave vehicle" share +use, annoying in vehicle ctf
- Nevermind. It is only on re-press that the flag is dropped. This bug does not exist.
This is not very ergonomic, t... - 09:54 am Xonotic Bug #1160 (Rejected): "Drop flag" and "Leave vehicle" share +use, annoying in vehicle ctf
- It's all in the title. A flag carrier pressing +use in a vehicle exits the vehicle then drops the flag.
04/05/2012
- 08:25 pm Xonotic Feature #1147 (New): Include .desktop files to ease maintenance in official distro repositories
- By request from svenstaro, maintainer of the Arch Linux package in the official repos. Arch maintainers are in the pr...
03/23/2012
- 01:43 pm Xonotic Bug #1139 (New): Minstanex primary is too loud
- A few minsta players have complained that the minstanex is too loud, and masks respawn sounds. Turning down the volum...
03/16/2012
- 08:36 am Xonotic Feature #1128 (New): Pitch-shift hit sound to hint at damage magnitude
- Inspired by a hidden setting in QL. Pitch-shifting the hit sound according to damage gives the player an indication o...
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