MayEpper
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- Registered on: 04/20/2012
- Last connection: 03/23/2013
Activity
Reported issues: 33
03/23/2013
- 04:23 am Xonotic Bug #1456 (New): invis models after map change/restart
- vehicles + changemap + bots(at start) == fail (cant see the vehicles unless they are destroyed and respawn)
just ONE...
02/24/2013
- 02:36 pm Xonotic Bug #1389: engine bug: iqm models cant be used for cockpit/interior models. (recent bug)
- It appears that the bug about the disappearing faces is fixed on latest git.
- 02:31 pm Xonotic Bug #1389: engine bug: iqm models cant be used for cockpit/interior models. (recent bug)
- TheShadow: How do you compile darkplaces for xonotic for Mac and windows. I'd like to make some small changes to enab...
- 02:17 pm Xonotic Bug #1389: engine bug: iqm models cant be used for cockpit/interior models. (recent bug)
- It seems when a material has various effects on it (cubemap (shinyness) AND pants/shirt) it sometimes (or often) does...
- 01:59 pm Xonotic Bug #1418: command "bf" (big flash (on screen)) doesn't appear to work
- I wanted to display a flash when a very large energy (or nuke) explosion goes off near the player, and in a way that ...
02/22/2013
- 04:59 pm Xonotic Patches #855: Mod: Chaos-esque Xonotic.
- and the zip for current
- 04:57 pm Xonotic Patches #855: Mod: Chaos-esque Xonotic.
- skycycles
02/21/2013
- 06:41 pm Xonotic Bug #1418 (Unlikely or Unfixable): command "bf" (big flash (on screen)) doesn't appear to work
- Tis a shame.
- 04:37 pm Xonotic Patches #855: Mod: Chaos-esque Xonotic.
- bugfixd
- 04:03 pm Xonotic Bug #1417: r_glsl_skeletal 0 doesn't fix the dissappearing surface bug on intel gfx cards
- note the most-likely infomation was from LordHavoc.
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